Spawn
Albert Francis Simmons (a.k.a. Spawn, The Chosen One, Hellspawn, Sir Al Simmons, Hell's Pawn, Snowman, Omega Spawn, Al Simmons)
Physical Description
General Physical Condition
Spawn has black skin with a white stripe, green glowing eyes and long fangs.
Special abilities
Superhuman Strength: The combination of his Necroplamsically charged body has given Spawn an indeterminate amount of physical ability. While initially only capable of pressing 5 tons of pressure, Simmons found he could further strengthen himself via use of his Necroplasm or by feeding on the malefic energies of certain animal life around him. He is also able to physically overpower normal humans and even other supernatural creatures.
Superhuman Speed/Omnipresence: Despite not being much of a speedster, Spawn is actually pretty fast. He can easily and casually move at faster than eye speeds as a "crimson blur" with "inhuman swiftness". He's quick enough to break the sound barrier in combat and move so fast that it causes the very air to set fire from friction. Spawn has also battled against and alongside beings such as Angels who can travel 6.3 billion times faster than the speed of light and move through non-linear time, essentially making them fast enough to travel through time itself.
Superhuman Reflexes: Spawn can react fast enough to block arrows with his autonomic nervous reaction skills.
Superhuman Durability: Spawn's tissues are far denser than those of an ordinary human, his skin is far harder to pierce, and he can survive with little injury great impact forces that could obliterate a human being. Aside from his great durability Spawn has the ability to keep functioning and fighting even after being dismembered or gutted.
Superhuman Endurance: Spawn's body is quite dense, weighing over four hundred pounds, and is composed completely of Necroplasm. This gives him super strength and a high degree of durability. While he still has internal organs, they are non-functional, and their damage/destruction does not hinder Spawn in the least. These organs re-appear when he magically regenerates his wounds. This may be due to Spawn's inability to let go of his human self, retaining his human organs even though he no longer requires them.
Black Dispersal: By emitting a specific pheromone, Spawn can call upon creatures of darkness to his beacon. The creatures will attack beings of light if present.
Creature of Evil Control: Spawn can control the actions of creatures of darkness and sin. Namely Wolves, Bears, Worms, and Bats. They have been used to attack enemies by mental command.
Necroplasmic Energy Manipulation: Spawn has vast magical powers.
Necroplasm Magic: The only limit to Spawn's mystical ability was Spawn's imagination.
Necroplasm Bombs: Spawn can expand necroplasm to cause bombs. A small amount, as little as 5 units have been used to take care of a group of men. He could also shoot blasts of energy out of his hands.
Immortality: As he is already undead, Spawn cannot die; in fact, he could, in essence, live forever as a Hellspawn.
Phasing: Spawn can phase through walls and tends to use shadow to his advantage to cover his tracks.
Portal Creation: Spawn can create portals to cross dimensions or to travel to other planes of existence, such as Heaven or Hell.
Regenerative Healing Factor: Spawn has regenerated entire holes in his chest, broken arms, his heart missing from his chest, blown out knee caps, and even his entire head instantly with the use of his Necroplasm.
Black Energy Transferal: A rejuvenating energy transfer. Black Energy Transferal is a creature to kinetic energy transferal. Creatures such as rats or worms that never see the sunlight are particularly ripe with evil and can transfer more energy to rejuvenate Spawn's body.
Density Control: Spawn is able to alter his density at will to make himself either heavier or lighter.
Shape-Shifting: In Spawn's early years, he did not have complete control over his powers. He spent 563 necroplasm units in an attempt to fix his scarred body, but only for a temporary time-period.
Soul Manipulation: Spawn can transfer the sins of others into himself and purify the souls of others.
Life and Death Manipulation: Spawn now has the ability to channel the powers of the very first Hellspawn in as of yet undiscovered ways, such as controlling the resuscitation or reanimation of both the living and the dead, using such a power he had been able to command the loyalty of countless former enemies whom he'd dealt with in the past restoring them to life under his complete command.
Necromancy: Simmons can commandeer lifeless cadavers to do his bidding, even letting them retain their personas from when they were alive.
Summoning: Using his other powers in conjunction with his command over the dead. He can call upon an army of deceased to aid him in battle when needed.
Telekinesis: Spawn has used his telekinesis to shut doors to keep enemies from escaping.
Memory Manipulation: Spawn showcased a form of memory manipulation, where he placed a symbol upon some children's foreheads, and told them that by that next morning, they would forget they ever saw him.
Transformation: Spawn can also transform into a swarm of bats and transports from place to place. He has done this on several occasions.
Chlorokinesis: Simmons can conjure and manipulate plant life to most any affect he desires, having summoned an entire forest to instantly form around opponents to capture them.
Hydrokinesis: Spawn has summoned tidal waves to vanquish his enemies.
Genius Level Intellect: Despite his brutal and intimidating appearance, Al's most dangerous asset is possibly his cunning mind, as it's aided him as Spawn.
Tactical Analysis: Spawn's tactical knowledge is shown to be quite impressive.
Mastered Martial Artist: Spawn is a well experienced street fighter with mastery over thirteen forms of martial arts throughout his life and career, all including Judo, Jujitsu, Karate, Kung-Fu, Jeet Kune Do, Aikido, Taekwondo, Boxing, Brazilian Jujitsu, Hapkido, Muay Thai, Ninjutsu and Krav Maga.
Stealth: Spawn typically travels in the shadows, even "flying" on occasion. He is often described as notoriously difficult to spot, often only caught out of the corner of one's eye as just a streak of red (his cape).
Apparel & Accessories
Black Armor (usually all over, but the head piece is a mask and is often removed) with "M" shaped white stripe on chest and backside, red cloak, skull emblems, and chains
Specialized Equipment
Sword of the Spirit: It is used to vanquish Demons, Onis or other dark races.
Mental characteristics
Gender Identity
Cisgender
Sexuality
Heterosexual
Education
New Village of York Village School
Employment
Assassin, Nightbaron of the Were Family
Intellectual Characteristics
Independent, Logical, Adaptable, Calm, Practical, Action-oriented, Easily bored, Illuminates with precision, Observant, Optimism, Problem solving, Resourceful, Adventurous, Analytical, Creativity, Practicality, Detached, Flexible, Focused, Lack of attention toward feelings, Positive, Pragmatic, Reserved, Self-reliant
Current Location
Species
Age
39
Date of Birth
Unknown
Birthplace
The Kingdom of Koronga, Envy District
Children
Current Residence
Old alley in Brooklyn
Pronouns
he/him
Sex
Male
Eyes
glowing, green
Hair
short, black, messy
Skin Tone/Pigmentation
black with a white stripe
Height
2.13 m
Weight
362.87 kg
Aligned Organization
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