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John J'onzz

John J'onn Alfred J'onzz (a.k.a. The Green Man, Alfred, John, Greeny, Green Oni)

Physical Description

General Physical Condition

John has a well build and is of tall height which causes him to often be eye to eye with many races and creatures.

Special abilities

Shape-Shifting: John has psionic control of his physical for down to the molecular level. This allows him to a form of shape-shifting that allows him to mimic other forms, elongate aspects of his body, increase or decrease his physical size, and so on.   Size Alteration: As an extension of his shape-shifting abilities, John can easily alter his size, shrinking or growing to gigantic size.   Invisibility: John can cause the biopolymers in his body to lose his ability to reflect light, making him invisible to normal light and human sight.   Phasing: John can go through solid matter.   Superhuman Strength: John possess vast levels of superhuman strength. Hecan easily shatter reinforced concrete and steel, lift and carry hundreds of tons with ease and deliver incredible damage with his blows.   Superhuman Stamina: John is able to maintain continuous strenuous physical action for a great period of time.   Superhuman Durability: John possess high levels of durability that make them nigh-invulnerable to all forms of damage. John can withstand high-caliber bullets, powerful energy blasts, and kinetic impacts without suffering damage.   Superhuman Speed: John can process thoughts, move, and react at incredible speed, being able to cover vast distances in little or no time, catch arrows in mid-flight, run on water and create afterimages as he runs.   Superhuman Agility: John is significantly faster and more agile than a normal human being, and can easily dodge arrows and avoid physical combat strikes.   Superhuman Reflexes: John´s speed allows him to dodge extremely fast attacks without effort.   Regeneration: John have powerful regenerative powers that enable him to regenerate hisentire body from a severed limb,he can further enhance his regenerative powers by drawing mass from nearby sources.   Longevity: John can live longer than regular humans.   Super-Hearing: John's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, he can block out ambient sounds to focus on a specific source or frequency.   Heat Vision: John can, as a conscious act, fire beams of intense heat at a target by looking at it. He can vary the heat and area affected.   Infrared Vision: John can see with better acuity in darkness, and to a degree in total darkness.   X-Ray Vision: This is the ability to see through any volume of matter except lead. John can see things behind a solid, opaque object as if it were not there. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.   Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.   Telepathy: John has the ability to read the minds of others and project his thoughts to varying degrees. This power can also enable him to reverse the effects of amnesia or psychological brainwashing.   Mind Control: As an extension of this, John can also use the ability to alter a psychological profile of a target, enabling him to manipulate, and in some cases, outright control that individual. This practice is greatly discouraged however, and only rarely used.   Telekinesis: John has mind-over-matter abilities and can lift and move objects with his mind. He can also employ his telekinesis in an offensive way by discharging telekinetic blasts capable of great concussive power.   Expert Horseman: John has displayed remarkable skill at horsemanship.   Magic: John possess incredible magical powers and knowledge.   Master Swordsman: John is one of the most powerful and skilled swordsman in the entire east.

Apparel & Accessories

A beige trench coat, black robe, black boots

Specialized Equipment

Silver Pocket Knife, Silver Sword

Mental characteristics

Gender Identity

Cisgender

Sexuality

Heterosexual

Education

School of the Light Elven Kingdom

Employment

Swindler of the Guild of the Righteous Thieves, Farmer

Intellectual Characteristics

Idealistic, Creative, Insightful, Caring, Empathetic, Intuition, Passionate, Sensitive, Altruistic, Compassionate, Determination, Helpful, Independent, Sensitive to criticism, Sensitive to the needs of others, Complex, Deep, Desire for deep connections, Enjoying alone time, Focused, Listening, Perceptive

Social

Family Ties

John J'onzz is the father of Jordan J'onzz.
Current Location
Species
Age
29
Date of Birth
24th of Apararoka 1477
Birthplace
The Kingdom of Koronga
Current Residence
His hut at the Goblin District
Pronouns
he/him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
red /real form/; grey /human disguise/
Hair
none /real form/; black, short, smooth /human disguise/
Skin Tone/Pigmentation
green, smooth /real form/; pale /human disguise/
Height
2 m
Weight
136 kg
Aligned Organization
Other Affiliations
Known Languages
Bestial, Onigo, Human Language, Language of Animals, Draconic, Orcrun

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