Champions of Helm

Alignment: Usually neutral
Suggested Classes: Cleric, druid, paladin, ranger
Suggested Cleric Domains: Order, War
Suggested Backgrounds: Folk hero, hermit, outlander, sage
 

Earning and Losing Piety

You increase your Piety score to Helm when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Defeating a creature that has stepped out of its place
  • Repairing a significant wound dealt to destiny by the gods’ ambitions
  • Teaching people about Helm, his nature, and his return
  Your piety score to Helm decreases if you diminish his influence in the world, contradict his ideals, or threaten the integrity of destiny through acts such as these:
  • Undoing a deserved punishment or curse suffered by another creature
  • Willfully destroying a natural wonder
  • Assisting a creature in undermining the natural order or exploiting destiny
 

Helm’s Devotee

Piety 3+ Helm trait
As a devotee of Helm, you can manipulate the bonds of destiny that invisibly entangle every living thing. You can cast command with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
 

Helm’s Votary

Piety 10+ Helm trait
You can cast clairvoyance with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being charmed.
 

Helm’s Disciple

Piety 25+ Helm trait
You develop a second sense, allowing you to intuit the tug and pull of destiny. You can’t be surprised, provided you aren’t incapacitated.
 

Champion of Destiny

Piety 50+ Helm trait
You can increase your Strength or Wisdom score by 2 and also increase your maximum for that score by 2.

Table of Contents

 
Type
Religious, Holy Order