The Rules of New Generica in New Generica | World Anvil

The Rules of New Generica

The Rules of new Generica are a work in progress. Please bear with us while we set them up. If you have any questions, comments, or suggestions, feel free to post them in the comments or come visit us on the discord. Onwards!
— BCGR_Wurth
 

Introduction

Greetings, and welcome to New Generica. In this document, we will be laying out the overarching rules that govern play in this setting, including scheduling, theme, how to build and run adventures, and more. Without furter ado, let's get started!  

Setting Overview

New Generica is a high fantasy sword-and-sorcery setting taking place in a period analagous to the late medieval to early rennaisance period in our own world. While much of the world was known to have been populated in recent history, a series of cataclysms reduced the population to the point that all major pockets of civilization have become isolated from one another and, moreover, lost to memory relative to one another. In ths sense, New Generica also embodies some post-apocalyptic theming. New Generica is a somewhat "noble-bright" setting, however, and should not be saddled with the level of darkness normally attributable to apocalyptic fantasy settings; think Legend of Zelda, not Dark Souls. Story arcs should avoid straying too deeply into R/TV-MA territory.   This aspect of the New Generica setting will likely be explored more in the world meta at a later date.  

Building Adventure Arcs

New Generica takes inspiration from the West Marches style of play. Thus, play is generally more player-driven than with other roleplaying setups. There is no single Game Master or adventuring party, these roles being filled based on who is available to play when. Adventures may be come about under one of two considerations:  
  • A group of players either speaks to a specific prospective Game Master or makes it known to the group at large that they would like to explore in a specific direction. This direction may be literal (i.e. "We want to see what there is to find in the valleys beyond the western extent of the Crystal Wood!") or figurative (i.e. "We want to fight a dragon and take his hoard!"). A prospective Game Master then creates and adventure that embodies this desire, and the group and the Game Master together schedule a time to get together to play that adventure.
  • A Game Master has a concept that he or she wants to explore in an adventure and creates rumors that might lead the party to undertake that adventure. Should a group later decide that they want to explore this rumor, they and the Game Master together schedule a time to get together to play that adventure.

  •  

    Individual Adventures

    Adventures in New Generica should be designed around being 'one-shots.' Individual adventures should either include hooks for subsequent adventures in nearby places, end with a definitive conclusion, or establish a replayable challenge area for subsequent adventuring groups. Structured adventuring sites should consist of only five or six rooms, though unstructured adventures (i.e. random encounters) may not even require a map.

     

    Between Adventures

    Player characters are all members of the Explorer's Guild in High Hedgemont. The Explorer's Rest is an inn and guild hall where members of the organization can rest, relax, and share rumors about what they have encountered in the course of their travels. A large table at the center of the guild hall serves as a place where members can contribute to the ever-expanding world map, placing pins and markers to indicate sites of interest and ongoing unusual circumstances which others might wish to explore in further detail. Out-of-game, this is where players looking for Game Masters will make their desires known, though there may be exceptions to this rule.   Beyond Explorer's Rest, the well in the town square is contained in a gazebo walled with bulletin boards where locals can post news, rumors, bounties, and offers for work. These bulletin boards are also important sources of information that members of the Guild might want to follow up on. Out-of-game, this is where Game Masters looking to advertise adventure arcs they've designed might place plot hooks for the players to find, though there may be exceptions to this rule.   Importantly, the town of High Hedgemont is almost completely safe. This is largely a result of isolation, fortifications, and a high population of arcanists in-universe, but the true purpose of this is to prevent players and Game Masters from stagnating by not setting adventures in different locales than town. In general, adventuring is meant to be done in the countryside, not within the city walls.  

    Rewards for Good Participation

    Part of the goal of New Generica is to allow every member of the player group to have a chance at being a player or Game Master as they wish. It is not always feasible for all of us to get together at the same time; we are busy adults, with families, jobs, household responsibilities, and assorted life circumstances that might take precedence over weekend recreational pursuits. Thus, good participation in the New Generica campaign means being able to arrange play around busy schedules as well as demonstrating player role versatility. Demonstrating good participation should be rewarded, and here are some of the benefits players might expect to see in this regard:  

    Running an Adventure to Completion

    A Game Master that prepares and runs an adventure for two or more players gains an Upgrade Token which can be used for the following purposes:
     
  • One Token: Level up one (1) of the Game Master's characters. This character recieves a quantity of currency equal to a single equal share of the loot gained by the adventuring party, as though he or she had also participated in the adventure but without reducing the size of the other players' shares. The character to be upgraded in this fashion must be within four levels of the party's average level (rounded down) for this benefit to apply. This is done to prevent the Game Master's own player character from falling behind just because they hosted the party and couldn't participate in the action directly.
  • Three Tokens: The Game Master is exempt from running or building the next adventure. This is to help prevent Game Master burnout and to spread the responsibility for running and managing the campaign evenly amongst the group.
  • Three Tokens: The Game Master is exempt from being a player character in the next adventure. This is to help prevent player character burnout and allow those who want an opportunity to be a Game Master more often to do something creative.

  •  

    Completing a Sesson Report

    A player who completes a session report or map marker entry recieves a Recharge. Once per session (not adventure per se), a Recharge can be spent to gain one of the following beneficial effects:  
  • All of a single character's synergies are restored, as though they had completed a full night's rest. In the narrative, the character has recieved a "second wind."
  • All of a single character's broken equipment is restored to working order. They return to a broken state if broken again or when the session ends.
  • All of a single character's expended ranged weapons are reloaded. They return to an expended state if later expended from firing or when the session ends.
  • In general, using a Recharge does not require the character to take an action, though re-equipping equipment stowed due to being broken or expended might still take an action.

     

    Playing with All Group Members

    Players should keep track of which other players they have played with. A player who has played with each group member at least once gains the choice of a Recharge (see above) or an Upgrade Token (see above) as though they had run an adventure for the last group they participated in. This rule is instituted to reduce the formation of cliques and to reduce the possibility of characters becoming far too powerful to be played with the rest of the group.

      Check your progress here!

    Table of Contents

    (WIP) World Anvil Campaign Invitation

     

    (WIP) Group-Editable Maps

     

    (WIP) Discord, Forums, and Other Links

    Inspiration

    Matt Colville
    West Marches | Running the Game
    Dungeon Masterpiece
    West Marches Campaigns, Explained


    Cover image: by Austin Schmid

    Comments

    Please Login in order to comment!