Kaladin Battlehammer

Kaladin Battlehammer

A cleric of Gorm Gulthyn serving the Stout Folk Alliance as the Protector of the Dwarven Enclave located in the Chasm District of the City of Neverwinter.

Physical Description

General Physical Condition

Kaladin Battlehammer stands tall with a broad, powerful build that speaks to his warrior training. His face is weathered by years of vigilance, with deep-set eyes of steel gray that seem to constantly scan his surroundings for potential threats.

Facial Features

His beard is a point of pride, thick and well-maintained, reaching to the middle of his chest. It's a rich auburn color with streaks of premature silver at the temples, which he has braided meticulously with bronze clasps bearing the flame symbol of Gorm Gulthyn. His hair is worn longer than most warrior-priests, pulled back into a tight braid to keep it from interfering in battle.

Apparel & Accessories

He typically wears armor of dwarven steel and bears evidence of numerous repairs and battles but is impeccably maintained. His most distinctive feature is the bronze shield he carries, its face emblazoned with the sacred flame of Gorm Gulthyn in bas-relief. The shield's edges show signs of heavy use, but the flame symbol remains polished to a brilliant shine. At his side hangs his warhammer, the handle wrapped in well-worn leather and the head inscribed with dwarven runes of protection and vigilance.

Mental characteristics

Personal history

Born on 1146 DR in Mithral Hall to Torin and Elda Battlehammer, respected smiths and warriors of their clan. Unlike his talented smithing sister Freya, Kaladin was drawn to spiritual matters, spending hours studying ancient runes and praying in the Hall of Heroes while his peers focused on combat training. Though his contemplative nature worried his parents, Kaladin would soon prove his worth in battle.

In his fortieth year, Kaladin joined Bruenor Battlehammer's campaign to reclaim Gauntlgrym from dark creatures. During the climactic battle, he became separated from his unit and was cornered by drow raiders in the Temple of Dumathoin. There, he experienced divine intervention from Gorm Gulthyn, the dwarven god of vigilance, who filled the chamber with brilliant light that allowed Kaladin to defeat his enemies. This spiritual encounter transformed his path, leading him to join the Guardians of the Hallowed Flame under the mentorship of elderly priest Thrain Goldbeard, eventually rising to the rank of Vigilant Host in 1190 DR. When Kaladin's sister Freya established a trading post in Neverwinter's Chasm District that faced threats from local criminals, he recognized Gorm's call to service. With Thrain's blessing, he traveled to Neverwinter with a dual mission: to protect his sister and to spread Gorm's faith among the dwarves living there, encouraging them to reconnect with Gauntlgrym.

For the past five years, Kaladin has served as both spiritual leader and defender of the Dwarven Enclave, conducting services, offering counsel, and patrolling against threats, all while being troubled by recent dreams of darkness encroaching on Neverwinter that suggest a greater challenge soon to come.

Personality Characteristics

Motivation

  • He takes his responsibilities seriously, sometimes to the point of forgetting his own needs.

Savvies & Ineptitudes

  • Kaladin is methodical and observant, often noticing details others miss.

Likes & Dislikes

  • Though solemn in his duties, he enjoys dwarven songs and tales during rare moments of relaxation.

Virtues & Personality perks

  • Protection: The safety of his community comes before all else.
  • Vigilance: Constant readiness is the price of security.
  • Heritage: Dwarven traditions and crafts must be preserved for future generations.
  • Faith: Gorm's light guides and protects those who maintain their watch.

Vices & Personality flaws

  • Kaladin habitually puts himself in harm's way rather than risking others, even when tactically unsound.
  • He struggles to delegate responsibilities, often taking on too much himself.
  • Kaladin unconsciously gives preferential treatment to those from Clan Battlehammer or who have ties to Mithral Hall.

The Protector of the Dwarven Enclave

View Character Profile
Alignment
Lawful Good
Age
49
Date of Birth
1446 DR
Birthplace
Mithral Hall
Children
Current Residence
Hearth and Hall
Gender
Male
Eyes
Steel Gray
Hair
Auburn
Skin Tone/Pigmentation
Tanned
Height
5'0" ft
Weight
180 lbs
Known Languages

Common, Dwarvish, Goblin


Jilliean's Fashion Disaster
22th of Flamerule, 1493

What a peculiar evening at the annual Legends & Lattes anniversary party, arriving to find Jilliean adorned in the exact same ceremonial suit as myself was mortifying enough, but her immediate suggestion to settle the matter with thrown daggers at fruit balanced upon our heads revealed the very essence of why I both admire and fear that woman.   Where most would suggest a simple coin toss or gracious withdrawal, Jilliean's mind leaps straight to mortal peril as though it were the most natural solution in the world. My counter-proposal of hand axes was born more from dwarven pride than wisdom, I'll admit, though Gorm blessed our compromise of dining forks with considerably less bloodshed potential.   When my fork found its mark in her apple while hers sailed wide, I felt equal parts triumph and relief. Triumph at my steady hand, relief that we both kept our heads attached to our shoulders. Jilliean accepted defeat with characteristic grace, departing to change with a laugh that suggested she'd enjoyed the entire mad affair immensely. By my beard, the woman's capacity for transforming mundane embarrassment into life-threatening spectacle both thrills and terrifies me in equal measure.

Josette's Telepathic Dreams
5th of Mirtul , 1494 DR

I find myself troubled by dreams that are not my own. Josette speaks of nightmares when I partake of mead not made by her hands. A truly horrible dream where I am painted as some grotesque entertainer (clown), surrounded by fruit that bursts before it can nourish. The absurdity would be laughable if not for the distress it causes her. I confess I do not understand the mystical connection that binds her slumber to my evening libations, but I have come to cherish the peace that settles over her features when I drink only from her careful brewing.

Valtair's Prophecy
1490 DR

I first met Valtair in Legends & Lattes when Freya and I had a disagreement on how to generate revenue to support protecting the Dwarven Enclave. She dragged me to a pointy ears elf to resolve the matter, which I thought was ridiculous. Valtair's eyes widened as we approached his table, a usual expression for an elf meeting dwarfs. Surprisingly, Valtair listened with great interest to both sides of the disagreement and proposed a solution that neither one of us had considered.   Freya and I got up to leave, Valtair leaned in close and whispered to me _"It has been foretold, I will need the services of your God master dwarf, be ready for the time when I call upon you."_ Ever since that first meeting, Valtair will not speak about the prophecy to me, but he continues to help the people of the Dwarven Enclave. Valtair's words still make me apprehensive of the situation that requires an elf to ask assistance from Gorm **…**

A Deadly Summer Solstice Celebration
19th of Kython , 1495 DR

By Gorm's beard, what a night this has been. The summer solstice should have been a time of celebration and joy in the Enclave, but instead it became a night of blood and fear that I fear will haunt my dreams for many nights to come.   I had put aside my usual patrol duties for once, something I rarely do, to join in the festivities at the Hearth & Hall. The common room was alive with laughter and song, Nora was pouring drinks with her usual good cheer, and even Freya had set aside her worries to celebrate with our people. For a brief moment, all seemed right in our little corner of Neverwinter.   Then those damned rats burst through the doors like demons from the Nine Hells.   My heart nearly stopped when I saw that bandit's blade aimed at Freya. My sister - wounded, bleeding, targeted by assassins in our own sanctuary. The rage that filled me was unlike anything I've felt since taking my vows to Gorm. I should have been there sooner, should have been watching, should have been protecting her as I've always sworn to do.   Thank the gods for our new companions. Fordare's fury with that greatsword was a sight to behold - she carved through a bandit like he was made of parchment. Jilliean's magic turned one of them to ice before he could draw another breath. Josette's arrows found their marks true, and Valtair... well, that warlock certainly knows how to make an impression, leaping onto Nora's bar like some tavern brawler and unleashing eldritch fire.   But it was too close. Far too close. That poisoned dagger nearly found its mark, and the purple gem in its hilt... Jilliean says it's magical. This wasn't some random attack by desperate thieves. Someone wanted my sister dead, and they sent the Rats Thieves Guild to do their dirty work.   The Rats hired killers from the Docks. Someone paid good coin to have Freya murdered in front of her own people. The thought makes my blood boil even now as I write these words.   Freya mentioned threats against unguilded smiths. I should have pressed her for details months ago, should have insisted she tell me everything. Instead, I let her pride, and my own duties keep me at arm's length from her troubles. What kind of brother am I? What kind of protector?   I followed her back to Heroes & Hammers after she left with that bottle of mead. She was shaken, more than I've seen her since we were children and the older boys would tease her about her hammer work. It took some convincing, but she's agreed to meet me at Legends & Lattes in the morning. We'll talk properly then, without the weight of blood and broken glass between us.   Gorm grant me wisdom in the morning. My sister is in danger, and I fear this attack was only the beginning. These new companions seem capable, more than capable, but I cannot rely on strangers to protect my family, no matter how skilled they prove in battle.   Tomorrow, we learn more. Tomorrow, we plan. Tonight, I pray to Gorm for strength and guidance, and I oil my warhammer.   The summer solstice was meant to be a celebration of light conquering darkness. Instead, it has shown me just how much darkness threatens those I hold dear.   May The Sentinel, forever keep watch over Freya and may he guide me in the trials ahead.  
  • Kaladin Battlehammer, Cleric of Gorm