Oread Species in Nerele | World Anvil

Oread (Or-E-Add)

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Racial Traits


Ability Score Adjustments
+2 Strength, +2 Wisdom, and –2 Charisma
  Size
Medium: Oread are Medium creatures and thus have no bonuses or penalties due to their size.
  Type
Humanoid (Celestial, Earth)
  Other Racial Traits Speed: Oread have a base speed of 30 feet.
Energy Resistance: Oreads have acid resistance 5
Tough skin: Oread skin is more resistant to damage, granting them a +1 natural armor bonus to their Armor Class
Spell-Like Ability (Sp): Oread can use magic stone 1/combat (caster level equals the oread‘s total level; DC 11 + Charisma modifier)
Earth Affinity: Oread have a close affinity to earth magic. Ifrit add 1 point of damage to any attack which deals acid damage; additionally, when using any ability which deals acid damage (spell, power, maneuver, etc), Oread count their level as 1 higher when determining the effects (damage, range, save, etc).
Darkvision: Oread can see perfectly in the dark up to 120 feet
Knowledge of the past: Knowledge of their origins has passed down through the ages. Oread gain a +1 racial bonus on Knowledge (Planes) & Knowledge (Religion)
Power strike: 1/combat encounter, the Oread can initiate a power strike as a swift action. If this attack is a weapon based attack, it deals damage as if it is one size larger; if it is a weapon-like attack it deals an additional 1d6 Acid damage. Additionally, targets hit by the oreads power strike are subjected to a bull rush attempt, which doesn't provoke attacks of opportunity. An elemental strike can be used with any weapon-like attack. At 10th level and again at 20th level, the size of weapon attacks increases by 1; and weapon-like attacks add an additional 1d6.
    Languages: Oread speak a regional language as well as Terran.
 

Alternate Racial Traits


Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.
Earth Insight: Oread spellcasters sometimes find that their elemental heritage makes creatures of earth more willing to serve them. Summon monster and summon nature’s ally spells that such oreads cast last 2 rounds longer than normal when used to summon creatures with the earth subtype. This racial trait replaces earth affinity.
Ferrous Growth: Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors. Once per day, such an oread can cause a touched piece of non-magical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape. This racial trait replaces the spell-like ability racial trait.
Fertile Soil: Oread sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Plant domain use their domain powers and spells at +1 caster level. This racial trait replaces earth affinity.
Isolated: Many oreads are loners and raise their families in isolated groups, either in deep caverns or high mountains. They gain a +2 racial bonus on Perception checks and Knowledge (dungeoneering) checks, and they can use Knowledge (dungeoneering) untrained. They begin play speaking only Terran, rather than Common and Terran. This racial trait replaces Knowledge of the past and alters the oread’s starting languages. Source PZO9280
Mountain-Born: Oreads are drawn to mountains and other high places, and after many generations they’ve grown well suited to their environment. Oreads with this racial trait gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saves against altitude fatigue and sickness. This racial trait replaces Knowledge of the past.
Oread Gem Magic: Oreads’ proclivity for long spans of study and concentration makes them natural wizards, witches, and oracles. Oreads with this racial trait can augment their earth-related spells and spell-like abilities through the use of precious and semiprecious gemstones as additional material components (see Table: Oread Gem Magic). The gems are destroyed in the process, granting the spell the listed effects in addition to its normal effects unless otherwise noted. Only one instance of oread gem magic can be applied to a spell at a time; excess expended gems do not stack. This racial trait replaces energy resistance.
Stone in the Blood: Oreads with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the oread’s resistances or immunities to activate this ability). The oread can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces earth affinity.
Treacherous Earth: Once per day, an oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.
 

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