Nerdbuilding Development Update: Pre-Alpha 0.0.3 in Nerdbuilding | World Anvil

Nerdbuilding Development Update: Pre-Alpha 0.0.3

Pre-Alpha0.0.3 August 15, 2021  

New Features

  • Settlements within around 100 miles of the coast will now generate whether that coast has warm or cold ocean currents (#27)
  • Settlements now indicate the direction of their prevailing winds (primary air currents). This and the feature above are two more small steps toward the complex climate simulation we'd like to eventually offer. (#28)
  • Under the "Demographics" tab, the "Profession Breakdown" section has been made into a tab widget. This will help immensely in the future when we have 15+ categories with many more professions underneath. (#38)
  • More wild animals have been added, filling out some of the more extreme climates

Tweaks and Improvements

  • Changed the label of "Crops" in the Resources block on the Overview to "Cultivated Crops" to clarify that these are the plants being farmed by the settlement, not necessary everything that is available in the area. (#25)
  • The names of livestock now indicate their broader species (such as cattle or chicken), so you don't have to Google obscure subspecies to figure out if your settlers are raising cows. (#35)
  • Added minimum depth requirements to certain marine life. No more whales in your crater lakes. (#30)
  • For clarity, the subtropical and tropical seasons of "Dry" and "Wet" have been renamed to "Dry Season" and "Wet Season", which make more sense as block headers. (#32)

Bugfixes

  • Fixed a typo where 'loamy' soil was displayed as 'laomy' (#37)
  • Fixed a mixup of biomes for polar and subpolar regions. (#33)


Cover image: by Puragan

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