Generator Development Update: 0.3.0mvp
Recent Changes
- Added basic settlement "atmosphere" (Open and Friendly, Xenophobic and paranoid...etc)
- Added Fruit generation for cultivated fruits based off of plant and tree generation.
- Increased available Fish index options
- Increased available Livestock index options.
- Increased available Grain index options.
- Increased available Vegetable index options.
- Added forest composition percentages.
- Added attributes that will help future plans to bring the generator more in line with Köppen Climate Classifications.
- Added relationships that will more accurately depict building styles, according to available, and worked, resources.
- Added generation of basic defenses (walls) based off of available resources and settlement size.
- Refined constraints for settlement generation in extreme climate regions (Polar, Desert, etc).
- Added generation of "Special Features."
- Added ability to identify "Natural Defenses" based on landscapes, special features, and water features.
- Adjusted Landscape and Landform generation to account for more specific generations.
- Implimented ability to create a user account (Google account integration, or simple email and password).
- Implimented ability to download JSON .txt file.
- Implimented abiltiy to import previously exported JSON file and reload generated settlement (available to all users).
- Implimented ability to save settlement to browser memory (available for all users. Just don't clear your cache, or it will disappear).
- Implimented ability to save settlement to Nerdbuilding servers (Registered accounts only / limited to 5...for now).
- Implimented ability to load settlements from server or browser storage.
- Small UI changes and updates
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