Mission 13 - Block Party Training Day 3

General Summary

This training mission is setup to see how different parts of the Merc’s work with each other. They are split in to two teams so they each have fire power and fire power.

September of 3067

Missions/Quests Completed

Each Team was given a mission list. They had a primary mission that would lead to a secondary mission. They also were given the mission to destroy all enemy forces but this was the “if all other things happen first” mission. Both team entered the training city looking for the primary mission they were given. After a few turns of looking for the objective they were able to lock on. The third force in the training are was also looking for the objectives. They too were able to lock on and the race started. Blue Team was able to get their primary first but due to enemy action they lost both of their transport assets. Red Team lost the Karnov they had but the Goblin stayed on mission. Red Team was able to get their primary and move out. The speed and fire power of the Goblin is what help them to get their primary out of the area first.

 

All Merc training units are doing well. They do need more training and with half of the training program over they will get better.

Character(s) interacted with

OpFor

  • Heavy APC tracked
  • 2 squads Kage Battle Armor
  • PackRat LRPV
  • 1 squad Jump Infantry Laser
  • Scorpion Light Tank
  • Vedette Medium Tank.

 

Red Team

The Hands of the Goddess

  • Karnov UR Transport BA (Alpha)
  • Edilenny Exhume in Standard Inner Sphere Battle Armor Laser (C)
  • Standard Inner Sphere Battle Armor Laser (D)

Ironborn

  • Goblin Infantry Tank (Alpha)
  • Rifle Foot Infantry Platoon (A)

 

Blue Team

Kiah's Hammers

  • Karnov UR Transport ’55 (Bravo)
  • Gray Death Scout Armor (C)
  • Gray Death Scout Armor (D)
  • Jump Infantry Squad Laser (B)

Eagle's Tears

  • Maxim Hover Transport BA (field refit)
  • Longinus Battle Armor Squad

Report Date
01 Jan 2000
Related Characters

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