Mine Works
An open cast mine bored into a mineral mass can yield a fortune in carbonite
gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.
Income:
The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, roll an additional D6 to generate income. If the Territory changes control, all of the Captives remain working the mine. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
TERRITORY BOON
This Territory grants the following Boon:Income:
The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, roll an additional D6 to generate income. If the Territory changes control, all of the Captives remain working the mine. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.
ENHANCED BOON (ORLOCK)
This Territory grants Orlock gangs the following Boon:Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
Type
Mine
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