Titanfall
The war that nearly broke Nasza Ziemia. A centuries-long campaign by the Giants to bring the entire world under their command. Led by the Titan King Vanir the Storm-Blooded, the conflict raged across every continent and was only stopped by the return of the Gods to the plane. In an unequaled display of divine power, oceans were raised, entire species of Giants were wiped out, and Nasza Ziemia was forever changed.
The surviving Giants were driven back to Fimblvintr, where they remain to this day.
The Conflict
Prelude
The Giants attempt to bind away the curse magics disturbing their territories. When faced with opposition or reluctance, they ignore it. Small rebellions & revolts turn in larger conflicts, until eventually it becomes a full-scale war across the plane.
Battlefield
Entire Plane
Aftermath
Banishment of the Giants
Return of the Gods
Disappearance of Calamity
End of 3rd Age
Historical Significance
Legacy
Scattered relics of war, magical runes & ruins, extinction of Stone Giants, establishment of the Soulswatch, festering animosity towards Giants.
Technological Advancement
Advent of Dwarven arcane technology
Conflict Type
War
Battlefield Type
Land
Start Date
3047
Ending Date
4560
Conflict Result
Giants Defeated and Exiled
Location
Belligerents
Strength
Size, strength, durability, elemental magic
Rose Kingdom United Army, Dwarven Arcanology, Soulswatch, Order of Seraphs, New Gods, Old Gods, Krakens, Ancient Dragons, Elder Dinosaurs, Master Arcanists
Casualties
89%
150,000,000 mortals
16,900,000 elves
76,000,000 dwarves
??? merfolk
Aisling, Goddess of Elves
Objectives
Spread their kingdom to all of Nasza Ziemia
Drive back the invaders
Maps
-
Fimblvintr
Known in the Common tongue as the Giantlands, this frozen tundra pounded by perpetual blizzards is the last territory the Giants can call their own. They will defend it with their last breath from any invaders. -
Ixalan (Primal Wilds)
Untamed jungles & mountains protected by gargantuan behemoths whose very steps shake the land. -
Slumbering Islands
Series of populated islands across the central oceans of Nasza Ziemia. Every island varies significantly from the others in terms of climate, environment, population, resources, etc; leading many to refer to them collectively as the "Islands of Invention". M.O.S.A.I.C. labs are spread throughout on independent islands, as is the Sun & Moon Guild which boasts the main port in the region. Huddled in are the Whispering Isles, territories claimed by the Whisperfolk and avoided by the public in general.
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