BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Narvikkun

3349

Narvikkun exists out of 5 countries.

Hellisdalr

Hunavatn

Krisuvik

Osfjoll

Ormsalr

Hellisdalr

  • All the way North.
  • Capital: Vorna.
  • Mostly mountains and rocky areas.
  • Molde Mountain
  • Militocracy: Land is being ruled by the highest military ranks.
  • 2 other big cities: Arnagynn and Skali.
  • Mostly dwarves.
  • Smaller group of gnomes and humans: Live mostly at the border area.
  • Export: mostly weapons, armor, gems and metals/ores.
  • Arnagynn: Weapons and armor.
  • Vorna and Skali: Gems and metalsores: mine cities
  • Only look after themselves and their own export.
Hunavatn

  • Lies underneath Hellisdalr.
  • Bureaucracy: Ministers each have their own authority and report to the council.
  • Capital: Mandal
  • Other big cities: Siglune, Port Ira, Gaülar.
  • Mandal: Engineering city.
  • Siglune: Engineering city and wood import for Port Ira.
  • Port Ira: Shipbuilding.
  • Gaülar: Wood import for Port Ira.
  • Mostly humans, gnomes and dwarves.
  • Other races as well but less than usual.
Krisuvik

  • Lies more in the East.
  • Gerontocracy: Elders lead the country
  • Capital: Elenya.
  • Other big cities: Fjalir and Myrr.
  • Mostly covered by Myrrwood.
  • Fjalir: Export in wine.
  • Elenya: Export in the best longbows.
  • Myrr: Export in enchanted juwels
Osfjoll

  • Lies in the middle and goes to the West.
  • Monarchy: 1 person leads the country: the king.
  • Capital: Brekka.
  • Other big cities: Hofsfell, Jorrundar, Burfell, Ormsa, Laugar , Raufarnes.
  • Hofsfell: horses and meat.
  • Brekka: Export of fish, general goods. (big trading city)
  • Jorrundar: Export of fish, general goods. (big trading city)
  • Burfell: Export of grains, wool, meat, wood and general goods. (big trading city)
  • Ormsa: Export of fish and wood.
  • Laugar: Export of fish and wood.
  • Raufarnes: Metals, wood: Export of weapons.
  • Smaller clans of goblins and orcs that sometimes roam. City guards have to intervene sometimes.
Ormsdalr

  • All the way in the South including Langadalr Island.
  • Autocracy:1 Leader rules the country (Leadership is been given by birthright), has an army (a normal army and an elite army of rogues) which he keeps everything under controle.
  • Capital: Mikill.
  • Other big Cities: Skugabjot, Asar and Atley.
  • General export of exotic goods.
  • Land of sins.
  • Lots of gambling, brothels, drinking and partying.
  • Most acceptable towards all races. Everyone is welcome.
  • Many who don't feel at home anywhere come towards Ormsdalr and never leave again.