Narvikkun
3349
Narvikkun exists out of 5 countries.
Hellisdalr
Hunavatn
Krisuvik
Osfjoll
Ormsalr
Hellisdalr
- All the way North.
- Capital: Vorna.
- Mostly mountains and rocky areas.
- Molde Mountain
- Militocracy: Land is being ruled by the highest military ranks.
- 2 other big cities: Arnagynn and Skali.
- Mostly dwarves.
- Smaller group of gnomes and humans: Live mostly at the border area.
- Export: mostly weapons, armor, gems and metals/ores.
- Arnagynn: Weapons and armor.
- Vorna and Skali: Gems and metalsores: mine cities
- Only look after themselves and their own export.
Hunavatn
- Lies underneath Hellisdalr.
- Bureaucracy: Ministers each have their own authority and report to the council.
- Capital: Mandal
- Other big cities: Siglune, Port Ira, Gaülar.
- Mandal: Engineering city.
- Siglune: Engineering city and wood import for Port Ira.
- Port Ira: Shipbuilding.
- Gaülar: Wood import for Port Ira.
- Mostly humans, gnomes and dwarves.
- Other races as well but less than usual.
Krisuvik
- Lies more in the East.
- Gerontocracy: Elders lead the country
- Capital: Elenya.
- Other big cities: Fjalir and Myrr.
- Mostly covered by Myrrwood.
- Fjalir: Export in wine.
- Elenya: Export in the best longbows.
- Myrr: Export in enchanted juwels
Osfjoll
- Lies in the middle and goes to the West.
- Monarchy: 1 person leads the country: the king.
- Capital: Brekka.
- Other big cities: Hofsfell, Jorrundar, Burfell, Ormsa, Laugar , Raufarnes.
- Hofsfell: horses and meat.
- Brekka: Export of fish, general goods. (big trading city)
- Jorrundar: Export of fish, general goods. (big trading city)
- Burfell: Export of grains, wool, meat, wood and general goods. (big trading city)
- Ormsa: Export of fish and wood.
- Laugar: Export of fish and wood.
- Raufarnes: Metals, wood: Export of weapons.
- Smaller clans of goblins and orcs that sometimes roam. City guards have to intervene sometimes.
Ormsdalr
- All the way in the South including Langadalr Island.
- Autocracy:1 Leader rules the country (Leadership is been given by birthright), has an army (a normal army and an elite army of rogues) which he keeps everything under controle.
- Capital: Mikill.
- Other big Cities: Skugabjot, Asar and Atley.
- General export of exotic goods.
- Land of sins.
- Lots of gambling, brothels, drinking and partying.
- Most acceptable towards all races. Everyone is welcome.
- Many who don't feel at home anywhere come towards Ormsdalr and never leave again.