Hackers Kit
Over the course of a players downtime, they can use their Hackers Kit to do the following;
Research Algorithms. By spending at least 2 weeks of Downtime with a Hackers Kit, you take time to research new ways to develop or infiltrate Ninja-Net Systems. Make an Intelligence or Wisdom (Hackers Kit) check vs an Algorithm DC based on the Algorithm chart below. Based on the result you develop either new Program or Hack of a rank equal to the result. If a New Program, you are able to install it onto an allied system with permission which will help strengthen the system against hacking or provide it with a new feature or function
If you install this program to strengthen it against hacking, increase the Security DC of this system by an amount as seen on the Algorithm chart. This new program does not count as a Trap, but a Ninja-Net System can only have a total of 2 new Programs installed into it this way. If a third program is installed, the new lowest ranked program is removed as a part of installing this new program.
(If you want to install a new function, be aware that new systems should be primarily used for Role Play. This does not mean it cannot have mechanical implications or uses, but it should not be used to circumvent any challenges. If the DM would approve its use in any challenges, checks or saves, this program can be used to reduce the DC of the Check by 2, +1 for each rank above D-Rank, or it can be used to grant you a bonus to your check equal to 1d4 + 1 for each rank above DRank.)
If you create a new Hack, you can install this hack the next time you would gain access to a hostile entities systems or networks. You can only maintain one Hack of single rank at any time. (Ex. You can have one D-Rank hack and one C-Rank Hack, but not two C-Rank hacks.) Hacks installed into hostile systems or networks requires spending 10 minutes to install it. While a Hack is installed, it reduces their Security and Counter Hack DC by an amount equal to the result seen on the Algorithm chart
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