Azra
"There are angels in our midst, and they're annoying as hell!"Emotional and Beautiful, the Azra's dragonic roots make them too alien to be Human and too Human to be anything else. Thier White hair, pale skin and Sparkling eyes make them brilliant gems in the dull ruins of Nadir, for better or for worse.
Basic Information
Anatomy
Genetics and Reproduction
Growth Rate & Stages
Ecology and Habitats
Dietary Needs and Habits
Biological Cycle
Additional Information
Facial characteristics
Average Intelligence
Perception and Sensory Capabilities
Civilization and Culture
Naming Traditions
Beauty Ideals
Courtship Ideals
Relationship Ideals
Common Dress Code
RPG Datasheet
Class Restrictions. Azra cannot be Wizards.
Ability Score Increase. Your Charisma Score is Increased by 2, and your constitution is increased by 1.
Alignment. Most Azra are neutral, and don't tend toward any alignment.
Speed. Your base walking speed is 30 ft.
Darkvision. Inherited from your strange ancestry, you have superior vision in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades tinted in your eye color.
One Eye Open. Unlike most creatures, Azra never require deep sleep. While sleeping, you're condition is considered stunned instead of unconscious. In addition, you may wake up as a bonus action.
Red Eyed Azra
As a Red-eyed Azra, you have a knack for grace and finesse. Your body can move in ways that rival only the Ushtei, and you're inclined to use that flexibility.Ability Score Increase. Your Dexerity Score is Increased by 2.
Body as Art. You have proficiency in the Acrobatics Skill
Nimble Form. You have advantage on saving throws against spells and abilities that would inflict the restrained condition on you.
Blue Eyed Azra
The Blue Eyed Azra are the most common of the Azra. Your amiable nature make a good first impression, and your beauty puts all others to shame.Ability Score Increase. Your Charisma is increased by 1, and your intelligence is increased by 1.
Alluring Gaze. You cannot have disadvantage when making a charisma check while the other party can see your eyes.
Helpful Tricks. You know the Thaumaturgy and the Prestidigitation cantrip
Green Eyed Azra
As a Green Eyed Azra, you have plenty of knowledge and skills usable in the harsh world. Your resiliency allows for you to be a boon to your companions.Ability Score Increase. Your Constitution Score is Increased by 1, and your Wisdom is increased by 1.
Ready for Anything. You have proficiency in the Survival Skill, and your carry weight is increased by 15 lb.
Out in the Wild. You have proficiency in all simple weapons, and know the Druidcraft cantrip.
White Eyed Azra
Your natural instincts and abilities incline you to help others. You may be more reserved than other Azra, but you won't let that miss out on an opportunity to help the hurting.Ability Score Increase. Your Wisdom is increased by 2.
Help the Wounded. You know the Guidance cantrip, as well as the Cure Wounds spell. You cast this spell at 1st level, and cannot use it again until the end of the next long rest. Wisdom is your spellcasting ability for it.
Born Doctors You have proficiency in the herbalist kit, as well as the Medicine skill.
Azra and Magic
Azra views magic as a means to an end, a tool to satisfy thier needs. Many use thier magical gifts to make themselves prettier, clean themselves, or put on shows. Azra don't like war magic, and prefer illusions to fireballs. If they must, that fireball better look flashy.
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