Twili in Myths of Mudora | World Anvil
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Twili

Within the veiled and ethereal realm known as the Twilight Realm, the Twili exist as a mysterious and enigmatic people, forever bound to their twilight domain. Once inhabitants of the Light World, their fates took a dark turn when they were branded as Interlopers for their audacious attempt to seize a golden power. As exiles of the Light World, they now inhabit the shadows of the Twilight Realm, a world between worlds, veiled from the sight of mortals.   Rarely seen in the realms of the Light World, the Twili only emerge from their twilight sanctuary if banished or entrusted with vital quests. Bound by ancient traditions and powerful magic, their culture is steeped in mysticism and esoteric knowledge. The Twilight Realm's unique nature grants them abilities beyond the comprehension of most, harnessing the shadows to wield dark powers. With their twilight-infused prowess, they are formidable allies and daunting adversaries.   Known Settlements: Twili have no known settlements in the world. As residents of the Twilight Realm, it is rare that they ever venture into this realm. When they do, it has been at the dead of night near an ancient ruin known as the Arbiter's Grounds.  

Thematic Archetypes

  Eldritch Knight - Fighter
Empowered with Arcane magic, Twili fighters are exceptional warriors that blend swords and sorcery.   Way of the Astral Self - Monk
These masters of Ki control are able to summon shadowy hands to battle for them.   Hand of Dread - Pugilist
You never know what you'll meet in the Twilight Realm. Some Twili are known to return with a corrupted form and strange new abilities.   Gloom Stalker Conclave - Ranger
There is no hunter as adept in the dark as the Twili. In the darkness, they all but disappear entirely, even to those accustomed to the dark.  

Twili Features

  Age. Twili mature at about the same rate as humans, but can live longer than humans do.   Size. Twili are exceptionally tall, standing close to 7 feet tall on average. Your size is medium.   Speed. Your base walking speed is 30 feet.   True Darkvision. You can see in dim light and darkness within 60 feet of you as if it were bright light. Magical darkness does not impede your vision.   Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. When you reappear, it can be in any space within 30 feet of you, which you choose before or after you lose invisibility. You can use this ability a number of times equal to your proficiency bonus and regain all uses after a long rest.   Shadow Touch. You know the Mage Hand cantrip and it takes the form of a shadowy hand that is invisible in darkness or dim light. You also know the Unseen Servant spell, which you can cast as a ritual. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this lineage).   Umbral Reach. While in darkness, dim light, or obscured, your Reach is extended by five feet.   Darkworlder. You have disadvantage on Attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Lineages
Generic article | Dec 15, 2023
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