Fighter: Banneret - Revised
The Knights of Hyrule are often known as Bannerets and their codes of honor, chivalry, and honor has persisted into the modern day. The mere presence of one in a hamlet is enough to cause some moblins and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Rallying Cry
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level + your proficiency bonus, provided that the creature can see or hear you.Battle Order
At 3rd level, you can inspire your allies to fight at their absolute best. As a bonus action, you can release a Battle Order that motivates any number of allies within thirty feet of you. When you release this order, you cause one of the following effects which lasts until the start of your next turn:- Charge! - You and your allies have advantage on their next attack roll.
- Spell Defense - You and your allies have advantage on their next saving throw.
- Tactical Retreat - You and your allies increase their speed by 10 feet and opportunity attacks are at disadvantage against them.
- Elemental Barrier - You and your allies have resistance to the next instance of acid, cold, fire, lightning, or thunder damage.
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