Bulblin in Myths of Mudora | World Anvil
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Bulblin

With their boar-like countenance, Bulblins strike a visage somewhere between orcish and porcine, marked by their rugged, tusked snouts and burly physiques. As tales whisper, their origins trace back to the Moblins' trek alongside the Demon King, journeying into realms that warped their frames with dark magic, resulting in their distinctive appearance. Known for their territorial nature, Bulblins embody aggression and an inherent affinity for aligning with sinister powers, distinguishing them as formidable allies to darker forces compared to their Moblin counterparts.   Their society thrives in tight-knit clans, revering the strong and ruthless as leaders. Bulblins fiercely protect their territories, often marking them with symbols and runes bearing crude etchings in an effort to ward off intruders. Infused with a deep sense of loyalty to their kindred, they exhibit unyielding dedication to their clans, valuing kinship over all else. Though ferocious in combat, Bulblins are not without a shrewdness, often utilizing cunning strategies when defending their domains or launching raids against adversaries.   Known Settlements: Boarblins settle where they want and once they have found a home, it can be extremely difficult to remove them. Among their more notable settlements, the 'Oinker Clan' have claimed the Auros Ruins as their home. The Castor Wilds are filled with multiple Bulblin warbands.  

Thematic Archetypes

  Path of the Totem Warrior - Barbarian
Bulblin warriors adopt the traits of wild animals to become unstoppable forces on the battlefield.   Oath of Conquest - Paladin
Bulblins are the Demon King's most reliable of soldiers and they channel his hateful power into their oathes. The Demon King may be gone, but his conquest never ends.   Beast Master - Ranger
Bulblins are often accompanied by a beast to fight and die by their side. Common choices include the Kargaroc, the Bulbo, and Wolfos.

Bulblin Features

  Age. Moblins mature faster than humans, reaching adulthood at 10. They rarely live longer than forty years.   Size. Moblins are large and bulky and stand close to eight feet tall.   Speed. Your base walking speed is 30 feet.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Scent Sleuth. You have a keen sense of smell. You gain proficiency in your choice of Perception or Survival. You have advantage on ability checks when finding or tracking scents.   Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.   Monstrous Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You can equip Two-Handed and Heavy weapons in one hand, provided your other hand is not holding another weapon.   Iron Stomach. You have Resistance to Poison Damage. You also have Advantage on saving throws you make to avoid or end the Poisoned Condition on yourself.   Demon Dive. If you move twenty feet on your turn, you can use a Bonus Action to to jump an additional twenty feet. When you land, you create a shockwave around you. Any  creatures within ten feet of where you land must make a Strength Saving Throw (DC = 8 + your Strength modifier + your Proficiency Bonus) or be knocked prone. You can use this feature a number of times equal to your Proficiency Bonus and regain all uses after a long rest.
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Generic article | Dec 15, 2023

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