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The Tip Tickler

The Tip Tickler

The Tip Tickler is a senior student at Antoine A. Adventure's Adventuring Academy in Goldas. He is currently in his senior year quest to prove himself as an adventurer so he can graduate and go on to professional adventuring.

Mental characteristics

Personal history

The Tip Tickler attended Sir Antoine A Adventure's Adventuring Academy in hopes of becoming a professional adventurer. At one point during his sophmore year he was caught "tickling his tip" in the school library on one of the school library's orbs watching gay halfling porn. He was reprimanded and an assembly was held urging students that though it is completely normal to tickle your tip, to do so in private rather than on school orbs, in the school library, while other people are around.
The Tip Tickler tickles his tip by Dracyan
  While on his senior year quest he ran into a fellow classmate of his, Coolio Coolington. He percieved this as a joyous occasion and started asking Coolio about his adult siblings once again before being swiftly knocked unconscious by Solid Spider-Volt and webbed above the parking lot. While unconscious "Kipp" stole the map he was using to find a nearby dungeon for his senior quest. At the end of The Outsiders second confrontation with Spider-Volt, The Tip Tickler regained consciousness and Coolio used suggestion to convince Spider-Volt to swing away with The Tip Tickler.
Current Status
Alive
Species
Ethnicity
Date of Birth
13th of Jimuary 999 ME
Year of Birth
45616 18 Years old
Birthplace
Children
Gender
Man (barely)
Eyes
Dark brown
Hair
short curly brown hair cropped short to the skull
Skin Tone/Pigmentation
Pale and easily burnt
Height
5'4''
Weight
94 lbs

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The Tip Tickler

8 Level (0/48000 XP for level-up) Background Variant Human Race / Species / Heritage None Alignment
Rogue
Level 8
Hit Dice: 8/8
1d8+3 Class 1

STR
10
+0
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
9
-1
36
Hit Points
+4
Initiative (DEX)
14
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+7 Dexterity
+3 Constitution
+4 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+10 Acrobatics DEX
+2 Animal Handling WIS
+7 Arcana INT
+0 Athletics STR
-1 Deception CHA
+1 History INT
+8 Insight WIS
-1 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+2 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+1 Religion INT
+7 Sleight of Hand DEX
+10 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Halfling, Thieves’ Cant

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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