Symbiote Fae Creature
A Symbiote Fae Creature is the creation madness of "technology" and drips of Qish energy combine to form a creature that has symbiote properties. These creatures are limited by itself but once it finds a prime host, it's extremely usefully/dangerous nature is reveal. Once attach to a prime host, it will tend to stop at nothing to make sure that it's host lives at all costs. A prime trait of these creatures is their ability to adapt to situations. While connected to a host, it has the ability to communicate to it's host or those around it's host in a 20ft radius, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud.
The creature will permanently learns an ability from it’s host at random and continues to learn them without the life of the bound. Through time and multiple host, these creatures are able to add to it's collection of abilities and provide those abilities to it's current host. It is through this bound that the creature is able to learn languages, skills, spells, and other forms of knowledge. While bound, the host will be able to understand and translate languages and communication that the creature knowns.
Once the host and creature have bounded, the host gains the creature's abilities and skills including; increase in the host's perception, healing properties, health improvements, increase in athletics, improved intelligences and access to the creature's wisdom. Through the symbiotic nature, the host has resistance to necrotic energy and the creature has protection from the environment, since the creature is not able to live on it's own without a host.
Weaknesses
Since the creature is vulnerable to Thunder damage, the host will also gain the vulnerability to thunder. Depending on the amount of thunder taken, the creature will release from it's host and the host will lose some health while also all of the added abilities. Without a host, the creature will becomes vulnerable to fire and thunder damage.
Basic Information
Anatomy
All symbiote fae creature are ichor like slime beings in some form, but each type has an unique style of appearance. There are six different types of these creatures with each having their own abilities and behavior.
- Basic - The base form is a black ichor slime and provides no special focus. These types has two behaviors dull or aggressive.
- Cosmic - A shadowy ichor slime that has intermittent glimmering star constellations throughout its form. This type has a more curious nature and behavior.
- Water - This type of creature will demonstrate water traits as it moves and interacts with it's host. It's natural state, is a clear liquid. This type will behave with cleverness and scrutinising while seeking knowledge and understanding through more aggressive style.
- Fire - While not directly slime form, in it's natural state, it has a fiery slime appearance and will behave like fire. As it suggest, this creature provides fire base abilities to it's host. This type of creature will very quickly act aggressively with boldness and destructiveness while seeking more physical skills and power.
- Nature - A muddy ichor slime that has nature based abilities and when it forms on it's host it will first appear like mud and moss growing on the host. These types will act with bold intentions and stubbornness; they will not accept light humor and will force it's host to protect nature and wildlife even to the point of killing anything that will try to bring harm to nature.
- Wind - A strange kind of symbiote fae creature since according to one source, it is always invisible and is the only kind that can fly (similar to a bust of wind). When bound to a host, the host has the ability to travel by wind and manipulate clouds. While there isn't much information about this type's behavior, it is believed that it acts on a whim, very flirtation and are innately curious about things while charming anything; some would say that it could just be the embodiment of a bard.
Genetics and Reproduction
While the creature is unable to reproduce naturally, it can spilt itself into smaller forms to accomplish tasks. When bound to a host, it can produce smaller segments that can separate from itself and the host and can act independently if needed. The segment will have to return to the creature/host within 7 days or the segment will perish.
Civilization and Culture
Relationship Ideals
If the host acts in a manner opposed to creature's purpose or personality, conflict can arise. When such a conflict occurs, a contests of will and control will happen. If the creature wins the contest, it makes one or more of the following demands:
- Demands that its host dispose of anything it finds repugnant.
- Demands that its host pursue the it's goals to the exclusion of all other goals.
- Make it impossible for its host to attune to it.
- Suppress one or more of its activated properties.
- Attempt to take control of the host.
Conservation Status
There is only 22 creature known to existence but according to some records and stories told around fires there are the following numbers for each type; Basic (5) - Cosmic (3) - Water (7) - Fire (4) - Nature (2) - Wind (1)