The Ancient Copper Character in Myrth | World Anvil
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The Ancient Copper

Neplovaas Mardruknaar

Riddle: Forward I am heavy, backward I am not. Answer: The word Ton
SRD

Copper Dragon, Ancient

Gargantuan dragon, chaotic good
Armor Class 21 (natural armor)
Hit Points 350 20d20+140
Speed 40ft Fly: 80ft Climb: 40ft

STR
27 +8
DEX
12 +1
CON
25 +7
INT
20 +5
WIS
17 +3
CHA
19 +4

Saving Throws Dex +8, Con +14, Wis +10, Cha +11
Skills Deception +11, Perception +17, Stealth +8
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 21 (33,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 2d10+8 piercing damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 2d6+8 slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 2d8+8 bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 14d8 acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 2d6+8 bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Physical Description

General Physical Condition

"A copper dragon has brow plates jutting over it's eyes, extending back to long horns that grow as a series of overlapping segments. It's backswept cheek ridges and jaw frills give it a pensive look" -D&D Monster Manual

Body Features

His scales are a brilliant red that shimmer gold when light passes over them.

Mental characteristics

Personal history

A group of human poachers snuck into his nest and stole his and his mate's eggs. They followed them to Akozar where they gained the help of a little dragonborn and his friends to get them back.

Accomplishments & Achievements

He and his mate destroyed an entire human town to get their eggs back.

Mental Trauma

He is super overprotective of his three hachlings due to their egg napping.

Intellectual Characteristics

He's an accomplished linguist, and loves to twist his words.

Morality & Philosophy

Life is no good if you can't laugh at it.

Personality Characteristics

Motivation

He's a very selfish character, if it doesn't entertain him he has no real interest in it.

Savvies & Ineptitudes

He loves to craft jokes and riddles and loves, even more, to have them returned.

Likes & Dislikes

He has a strong dislike of humans, even the ones that helped him in the past he can't bring himself to trust.

Virtues & Personality perks

If he thinks it is the right thing to do, he will be the first to jump to action.

Vices & Personality flaws

Easily bored, also easily distracted.

Hygiene

He always has to be meticulously groomed, and doesn't like it when his scales loose their shine.

Social

Contacts & Relations

He currently owes a debt to Ravrin.

Family Ties

He has a lovely mate and three over enthusiastic little mischievous hatchlings

Social Aptitude

A prankster, he loves sneaking up on people and seeing their startled reactions.
Current Location
Species
Year of Birth
8043 SD 964 Years old
Children
Gender
Male
Eyes
Black
Height
37'
Ruled Locations

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Articles under The Ancient Copper



Cover image: Dragons by 88grzes

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