Popular games
"Tavern games"
ArmwrestlingPlace bet, other player matches.
There are 5 positions total: 1 neutral where players start, and 2 on either side of the middle. A player winning a round after moving forward from neutral two times, wins the match.
Both players lock arms across a sturdy surface. Each makes an Athletics check.
Place bet, other player matches.
Each player draws a card until both players either HOLD or BUST by going over 21.
Your objective is to get as close as you can to totaling 21 without going over. Each player is dealt TWO cards randomly from the deck, then continue taking turns choosing to HIT, taking another card, or HOLD, ending your chance to take more cards, until everyone holds or busts.
Closest to 21 without going over wins the pot.
Royal War
Place bet, other players match.
Each player draws 5 cards, but doesn't show them to the other players.
Your objective is to get the best hand as you can. Each player decides how many cards they would like to discard, and then draws that many replacement cards. After each player has either chosen to Hold or Draw cards, all players choose whether to up the ante or not. Finally, all players display their hands to one another.
Best hand wins the pot.
Cups
Each player puts an ante into the pot.
Each player rolls THREE six-sided dice (3d6), then repeats this process two more times so that a total of 9 dice are rolled per player.
Winner is determined by:
A) The player with the highest total of all 9 dice.
B) Each player pits the total of each set against the other player's chosen set, with highest winning that round. The winner is the one that wins TWO OUT OF THREE of these contests.
Counter Chaos
Each player puts an ante into the pot.
Each player can roll the following dice once: d20, d12, d10, d8, d6, and d4
You pick which dice to roll and your objective is to get as close as you can to totaling 21 without going over. Once you roll a die, place it off to the side and it contributes to your total—you cannot use that die again this round. Players take turns rolling TWO dice of their choice, then continue taking turns rolling ONE die of their choice until everyone holds or busts.
Closest to 21 without going over wins the pot.
Darts
Place bet, other player matches.
Each player rolls 1d20 + Dex mod + 3d6
12 or less: Miss the target entirely.
13-16: 2 points
17-20: 4 points
21-24: 6 points
25-34: 8 points
Natural 20 or 35+: 10 points
Specials
d6's roll all same #: Bonus # points
d6's & d20 roll all same #: Bonus 15 points
d6's total equals d20 roll: Bonus 10 points
total of d6's & d20 equal 20: 5 points
Natural 20: Bonus 10 points, perfect bullseye
Each player throws five darts at a target. The target has different numerical values associated with specific points. The one with the highest score wins.