Alchemy
Ingredient types: Alchemical, Herbal, Poisonous
Time needed: Without a recipe, generally it is 25 gp per 8 hours. With a recipe, it is 50 gp per 8 hours (some recipes may deviate from this).
Needs: Alchemist's Supplies
Time: Number of hours, days or weeks needed to brew the potion. Most potions do not require a continuous brewing, though some do. Each time a brewing is attempted and stopped to do something else, the DC raises.
Alchemy Check: The check uses Intelligence modifier, and if proficient with Alchemist's Supplies, plus Proficiency. (If user has Expertise with Alchemist's Supplies, then double their proficiency!)
How-to: If required to, have the GM roll on the Alchemy Unskilled Chart in secret (if you aren't proficient or do not have an alchemy book for the type of potion you want to create).
Step 1: Determine how long you will work uninterrupted. For each interruption, +1 to the overall DC. Each time you stop crafting simply counts as +1, regardless of 1 hour or 1 week in-between.
Step 2: Roll on the Alchemy Success Chart.
--If the entire potion is crafted in 1 sitting, resting during brewing does not count as an interruption unless the recipe clearly states it so, then the process ends here and skip to Step 4.--
Step 3: Returning to work on brewing the potion, return to Step 1.
--Repeat this step until completed entire brewing process for the recipe.--
Step 4: Your potion is ready.
Alchemy Unskilled Chart (d12)
Unknown: 1-3
Harmful: 4-8
Helpful: 9-12
Alchemy Success Chart (d20)
Catastrophic Failure DC: Natural 1
Failure DC: -11
Unknown DC: -7
Minor Success DC: -4
Moderate Success DC: See item rarity
Superior Success DC: +6
Masterwork Success DC: +11 or Natural 20
Unknown chart (d6) - GM rolls this in secret
Toxic or dangerous result: 1-2
Inert or ruined: 3-4
Similar item of equal or lesser value: 5
Success: 6
Generic Recipes - Difficulty, Cost (in ingredients) & Time
Common DC: 12, 100 gp, 24 hours
Uncommon DC: 15, 500 gp, 160 hours
Rare DC: 18, 5000 gp, 1600 hours
Very Rare DC: 21, 25000 gp, 8000 hours
Legendary DC: 24, 50000 gp, 16000 hours
(When creating a recipe, use the Generic Recipe values. Specify what the desired end result is.)
Minor Success creates a recipe.
Moderate Success creates the intended recipe.
Superior Success creates the intended recipe and a Minor Success version of the item.
Masterwork Success creates the intended recipe and a Moderate Success version of the item.
Antitoxin - Successes
Minor: Recover 50% ingredient cost as "Alchemy ingredients (Herbal)"
Moderate: Standard effect
Superior: Receive both Moderate and Minor successes
Masterwork: 1 Masterwork Antitoxin potion
All Potions of Healing - Successes
Minor: Loses bonus healing
Moderate: Standard effect
Superior: +1 die size
Masterwork: +2 die sizes
Potion of [EFFECT] - Successes
Minor: Standard effect
Moderate: Enhanced effect
Superior: Greatly enhanced effect
Masterwork: Extremely enhanced effect
Oil of Elements - Successes
Minor: +1 damage of elemental, weapon attack magical
Moderate: +1d4 elemental damage, weapon attack magical
Superior: +1d6 elemental damage, weapon attack magical
Masterwork: +1d8 elemental damage, weapon attack magical
Time needed: Without a recipe, generally it is 25 gp per 8 hours. With a recipe, it is 50 gp per 8 hours (some recipes may deviate from this).
Needs: Alchemist's Supplies
Time: Number of hours, days or weeks needed to brew the potion. Most potions do not require a continuous brewing, though some do. Each time a brewing is attempted and stopped to do something else, the DC raises.
Alchemy Check: The check uses Intelligence modifier, and if proficient with Alchemist's Supplies, plus Proficiency. (If user has Expertise with Alchemist's Supplies, then double their proficiency!)
How-to: If required to, have the GM roll on the Alchemy Unskilled Chart in secret (if you aren't proficient or do not have an alchemy book for the type of potion you want to create).
Step 1: Determine how long you will work uninterrupted. For each interruption, +1 to the overall DC. Each time you stop crafting simply counts as +1, regardless of 1 hour or 1 week in-between.
Step 2: Roll on the Alchemy Success Chart.
--If the entire potion is crafted in 1 sitting, resting during brewing does not count as an interruption unless the recipe clearly states it so, then the process ends here and skip to Step 4.--
Step 3: Returning to work on brewing the potion, return to Step 1.
--Repeat this step until completed entire brewing process for the recipe.--
Step 4: Your potion is ready.
Alchemy Unskilled Chart (d12)
Unknown: 1-3
Harmful: 4-8
Helpful: 9-12
Alchemy Success Chart (d20)
Catastrophic Failure DC: Natural 1
Failure DC: -11
Unknown DC: -7
Minor Success DC: -4
Moderate Success DC: See item rarity
Superior Success DC: +6
Masterwork Success DC: +11 or Natural 20
Unknown chart (d6) - GM rolls this in secret
Toxic or dangerous result: 1-2
Inert or ruined: 3-4
Similar item of equal or lesser value: 5
Success: 6
Generic Recipes - Difficulty, Cost (in ingredients) & Time
Common DC: 12, 100 gp, 24 hours
Uncommon DC: 15, 500 gp, 160 hours
Rare DC: 18, 5000 gp, 1600 hours
Very Rare DC: 21, 25000 gp, 8000 hours
Legendary DC: 24, 50000 gp, 16000 hours
(When creating a recipe, use the Generic Recipe values. Specify what the desired end result is.)
Minor Success creates a recipe.
Moderate Success creates the intended recipe.
Superior Success creates the intended recipe and a Minor Success version of the item.
Masterwork Success creates the intended recipe and a Moderate Success version of the item.
Antitoxin - Successes
Minor: Recover 50% ingredient cost as "Alchemy ingredients (Herbal)"
Moderate: Standard effect
Superior: Receive both Moderate and Minor successes
Masterwork: 1 Masterwork Antitoxin potion
All Potions of Healing - Successes
Minor: Loses bonus healing
Moderate: Standard effect
Superior: +1 die size
Masterwork: +2 die sizes
Potion of [EFFECT] - Successes
Minor: Standard effect
Moderate: Enhanced effect
Superior: Greatly enhanced effect
Masterwork: Extremely enhanced effect
Oil of Elements - Successes
Minor: +1 damage of elemental, weapon attack magical
Moderate: +1d4 elemental damage, weapon attack magical
Superior: +1d6 elemental damage, weapon attack magical
Masterwork: +1d8 elemental damage, weapon attack magical