Shel (Rachele) Character in Myoth | World Anvil
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Shel (Rachele)

Born and raised in the Bronze Fist Tribe. Quickly outclassed by pure blooded Orcs, ran away after a particularly gruesome incident at the age of 16. Trained alone on the outskirts of towns, collecting small bounties when short on money. Enjoys being in combat.   Knows basic etiquette but is not confident at all. Often acts without thinking of the larger consequences. Doesn't care for local politics or history.   Gains acceptance among people by standing up for them in a pinch if it aligns morally (otherwise doesn't bother).   "Tree-like". Tall but unexpectedly strong for her build. Has a grizzly bludgeon scar from being struck in the left jaw. Larger teeth than usual, protrudes even with her mouth closed. Dark dreadlocks with various petty gems and metals clasped into them. Defaults to a scowl but has dynamic facial expressions.  
  • Retreated after a life-altering event
  • Intense empathy for any underdog and disdain for abuse of power in authority
  • Inquiry and curiosity are the pillars of progress
  • Seclusion gives me an appreciation for the variety in life
  • My personal needs take priority over everything else
  • Will not initiate attacks against weaker characters (?)
  • Relationships

    Gorm

    Friendly Trainer (Trivial)

    Towards Shel (Rachele)

    0

    Frank


    Shel (Rachele)

    Trainee (Trivial)

    Towards Gorm

    0

    Honest


    Nicknames & Petnames

    Shels is Mrigsha - "One who punches to death"

    Alignment
    Chaotic Neutral
    Species
    Ethnicity
    Year of Birth
    26 Magic 1046 Years old
    Spouses
    Siblings
    Children
    Eyes
    Dark red
    Hair
    Black dreads
    Height
    6" 6
    Weight
    220 lbs
    Aligned Organization
    Bronze Fist Tribe

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    Shel (Rachele)

    Fighter 2 Class & Level
    Hermit Background
    Half-Orc Race
    Chaotic Neutral Alignment

    Strength 17
    +3
    Dexterity 13
    +1
    constitution 15
    +2
    intelligence 8
    -1
    wisdom 10
    +0
    charisma 12
    +1
    Total Hit Dice 1
    Hit Die 1d10+2
    2 proficiency bonus
    10 Passive perception
    5 Strength
    1 Dexterity
    3 Constitution
    -1 Intelligence
    1 Wisdom
    0 Charisma
    saving throws
    1 Acrobatics
    0 Animal Handling
    -1 Arcana
    5 Athletics
    1 Deception
    -1 History
    0 Insight
    3 Intimidation
    -1 Investigation
    2 Medicine
    -1 Nature
    0 Perception
    1 Performance
    1 Persuasion
    1 Religion
    1 Sleight of Hands
    0 Stealth
    0 Survival
    skills
    16
    AC
    11
    Hit Points
    13
    Initiative
    30
    Speed
    Herbalism kit
    Common
    Orc
    Goblin (talking)
    Proficiencies
    WeaponAttackDamageType
    Battleaxe 1d20+STR 1d10+STR Slashing
    Battleaxe 1d20+DEX 1d10+DEX Versatile
    Crossbow 1d20+DEX 1d8+DEX Piercing
    Attacks
    Second Wind - heal 1d10+level as a bonus action per short rest

    Action Surge - 1 additional action on your turn


    Spellcasting
    - Chain mail
  • A light crossbow
  • 20 bolts
  • 2 battleaxes
  • Pack
  • Herbalism kit
  • Thick winter blanket
  • Common clothes
  • Equipment
    Stoic, gentle, carefree, determined
    Personality Traits
    Disdain for people who abuse power
    Ideals
    Curiosity overrides all other decisions
    Bonds
    Will not initiate against weaker targets
    Flaws
    Orc Traits

    Dark vision (60ft) (colourblind in the dark).


    Feats

    Add ability modifier to the damage of the second attack when dual wielding.

    Medium (Biped)
    Features & Traits

    Comments

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