Havens in Muze | World Anvil
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Havens

"A safe place to rest, a warm meal, and friendly faces. That's what we look forward to finding in any Haven. This world might be strange, and hopeless, but here with your Folktribe you'll always be welcome. There are some that carry their Haven on their backs, and others where the Haven carries them (imagine that!), but whether our Haven's have beautiful buildings with glass windows, or they are nothing more than a blanket two Folk divide, a Haven is somewhere safe that you share with others. The most important thing to remember is that it's not the walls, the fires, or the food that make a Haven. It's the Folk. Make your heart a Haven, and you'll find your Purpose."
— Wisdom of the Moonfolk
  The world of Muze is a broken land, filled with the ruins of kingdoms, and times that never were. These relics of the Goddess' vision stand lonesome against bizarre, and fantastic landscapes that defy reason, and nature. The lands themselves Yearn in the same way that the Folk do. The mountains grind their innards into caves, and polished stone to form guts, and intestines of rock which they hope will be filled so there might be some Purpose for their standing. The deserts crytallize their tears into lakes of shining glass to attract the wonder of travelers who might tread their dunes. The corals of the oceans knit together to erect palaces adorned in fireworks of sea anemones. The Yearning of the earth, and sky, and the stars is almost more unbareable than the hollow space in the heart of Muze's Folk, and when it languishes, it changes darkly, violently, and without recourse for its suffering. Muze is an ever-changing world. A world that will roll its shoulders, and charge out from beneath you in an untamed lunge towards its purpose. It is a land where the oceans and the sky may forget that they are separate. A world where one may leave on a journey, and arrive before they left, or after they died, for the road cannot remember where it is supposed to lead, or how long it is meant to be.   It is a landscape that is nearly impossible to navigate, and one that hides terrible grief in its serene vistas. Muze is a world of unexpected, and sometimes insurrmountable, obstacles. It is hard for even the bravest of the Folk to endure mountains that stand up in the middle of the night, and wander in a new direction, or rivers that suddenly decide they will turn east after centuries of flowing west. The land follows no set patterns. A forest may open into a glacial mesa, and at the end of it, drop into a jungle canopy less than a kilometer away.   The Havens are the places where the Folk dwell in some relative peace. They are small communities, and cities, that must always be prepared to gather everything that they own into bundles, and sojourn somewhere new. Somewhere safe. For this reason, the Folk of Muze do not have concepts of nations, or borders. The Havens are their only traditions. The Folk that they travel with are their only connections to the past. Their only form of culture. Each Haven is unique unto itself. Some may take the form of towns, cities, perhaps even kingdoms, but eventually (even if it is a very long time) they will all be forced to abandon these places, and journey once again.   However, the precense of the Folk does appear to soothe the heart of Muze itself. Once a Haven has been established, the lands have a tendency to quiet, and to watch patiently to see if these newcomers will provide it with purpose. For this reason the Folktribes do their best not to despoil, or harm it. A happy earth gives its bounty in whatever form it can, and it too seems to take shelter in the Haven as part of the Folktribe.   Most Havens are simply called 'Home', because when you leave the Havens you are either setting out to create a new home, or missing dearly the one you just left behind.


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