Please poke around this world anvil site and explore the world for whatever looks interesting. Below I have links to the most important documents that you should read. If you want to explore elsewhere, I recommend starting at the map. If you go to the map, you can click on markers that will bring you to articles about those places. Articles can have links to other articles to hopefully help you explore the world naturally. Ideally, the segmented nature of World Anvil will make it easier to digest and explore parts of the world rather than a way too long google doc.
As you explore the world anvil, you'll notice there are a lot of empty spaces in the lore, as this world anvil only covers the larger parts. I will be continuing to add to it (hopefully), but the empty spaces are there for you guys to have freedom to create with your backstories. Feel free to use the lore as a jumping off point to create your own towns/places/people for your backstory.
For the campaign, you will be starting in the city of Brinholl in the country of Lacenia. You don't have to be from that city, as many travel to the city annually, but when making your character/backstory, you need to end up in Brinholl. All of the information below will be gone over again at the session 0.
The basic premise of the world is a couple centuries ago, there was a rogue wizard who create the curse of Lycanthropy. He create the curse to wage war and try to dominate the world. After he was defeated in the war, an army of Werewolves dispersed across the continent, until the present day where different types of Lycanthropy exists and has spread to all corners of the world.
History of Lycanthropy: History of Lycanthropy
The Cursed War: Cursed War
Perception of magic: View of Magic
Starting City: Brinholl
Homebrew Game rules: Homebrew
Lycanthropy Racial Stats: Lycanthropy Races