When the party visits the Sovreign, she will assign them this task. There are residents of Resembool reportedly falling asleep and not waking up.
This is the information that the Reina
- Each of these victims reported going to the circus
- She senses there is something sinister at work here
Entering the Dream Realm
- Dream Logic: Each characters skill checks can expand to others depending on the circumstances
- Each Player Will give 2 positive characters and one negative character
d12 | DreamPC |
1 |
Bad Valerie Character |
2 |
Bad Larae Character |
3 |
Bad Spokes Character |
4 |
Bad Milfdred Character |
5 |
Good Valerie Character |
6 |
Good Valerie Character |
7 |
Good Spokes Character |
8 |
Good Spokes Character |
9 |
Good Larae Character |
10 |
Good Larae Character |
11 |
Good Milfdred Character |
12 |
Good Milfdred Character |
The players will have to pass through 4 out of the 6 realms
D6 | Dream Realm |
1 |
Nightmare Citadel |
2 |
The Shadow of Death |
3 |
Trial of the Elements |
4 |
A Performance of a Life Time |
5 |
Arcane Dilema |
6 |
Dream Hearth |
The Nightmare Citadel
The Players Encounter a Nightmare Creature
D6 | Nightmare Creature |
1 |
Relentless Juggernaughtriding on a chariot of 2 Chimeras |
2 |
2 Unspeakable Horrors |
3 |
1 Dullahan and 2 Hell Hounds |
4 |
4 Dawn Drinkers |
5 |
3 Oblivian Juggernauts |
6 |
A Bad Character From the Past |
Trials of the Elements
This is Larae's Subsonscious Space, this realm requires each individual to pass one of the 4 elemental challenges to proceed. The Will of Fire, the Strength of Earth, The Patience of Water, the Freedom of Air. If The player passes the trial their maximum hitpoints increase 2d10. If they fail it decreases by that amount Draw 4 Cards. A successful skill check allows them to eliminate on card. A natural 20 allows them to eliminate 2.
Performance of a Lifetime
Each player is recquired to DC 15 perform a talent on stage. A success gives them advantage on all skill checks with the talent they performed, A failure in this gives them disadvantage on those same checks while in the plane. (Charades)
The Shadow of Death
This is Spokes's Game one is a stealth minigame. (Tag on the board). If players succeed their movement speed increases by 10 while in the realm, on a failure it decreases by 10.
An Arcane Dilema
This is Valeries Challenge. A player must complete the puzzle in time (Wordle). A Success gives them advantage on saving throws, a failure gives them disadvantage
The Dreamer’s Hearth
A cozy, welcoming cabin that inexplicably appears when dreamers need respite. The hearth’s fire reveals glimpses of the waking world. Resting here regenerates all abilities and spell slots but hit points can only be regenerated via short rest. A Beholder named Florxapatl runs the establishment.
Battle for the Dreamers
This current conflict has three conditions
- Lillis Must be defeated before the three Dreamers are killed
- The Dreamers must be saved by the dream demons
Combat Hazards
- Each Dreamer has a physical form asleep somewhere on the battlefield
- Attacks against their physical form do double damage and their dream form do no damage.
Dream Boons
- If the Dreamers physical forms are not within 5ft. of an enemy, their Dreaming form will bestow the following blessings on the players.
Blessing of Wabby Wolly
- Each character within 10ft. of Wabby gets an additional 1d10 on D20 Checks
Blessing of Lutan Drask
- Each Character that starts its turn within 10ft. of Lutan gains a fly speed equal to their walking speed until the end of their turn
Blessing of Prin Stubblebelly
- Each spellcaster can upcast one spell to 8th level. Each martial class gets hasted for 2 rounds.
Dream Banes
If Any of the three dreamers are killed, Rotothaz gains the following abilities
Bane of Wabby Wolly
- Each character within 10ft. of Rotothaz rolls a additional 1d10 and subtracts that total from any D20 Checks
Bane of Lutan Drask
- Each Character that starts or ends its turn within 10ft. of Rotothaz loses 10ft. of movement until the start of their next turn. In addition, Rotothaz does not provoke opportunity attacks.
Bane of Prin Stubblebelly
- If Prin is killed, Rotothaz gains a 75ft. Cone of Antimagic centered on itself. That cone stayes so long as Rotothaz isn't blinded.