Wilden
Wilden were born from the threat of aberrance across the Feywild as a means to protect it. Since then, their sphere of influence has expanded into the Prime Material plane however they are still rarely encountered. Despite being curious of all creatures, wilden harbor no mercy for those that destroy the woods.
A wilden’s bones are made of hard wood while their skin is either a bark or leaf like in texture. Their colouring matches the seasons going from various greens when young to symbolize spring, changing colours as they reach adulthood and beyond turning to reds and oranges later in life. Finally as a wilden reaches old age, their leaves fall. Their hair is made of various plant materials in almost a reflection of their elven neighbors.
Culture among the wilden is very communal with the focus usually being on the betterment of their people. Their self identity reflects that by their preference of the word “we” instead of “I”. Very rarely does a wilden set out on an adventure but when they do, the end goal is usually to help the people they are leaving.
Curious and Curiouser
Wilden see other races as a chance to understand the natural world. With no natural grudge, they are fairly accepting of all.
Dwarves. “Being of the mountain and of the hills, our paths don’t cross often but when they do it’s usually filled with laughter and ale.”
Elves. “Our oldest ally in the fight for nature. Irreplaceable.”
Halflings. “While flighty, it’s never a dull moment with them. We never pass up the chance to talk”
Humans. “Most don’t appreciate nature enough to notice us but the ones that do make up for it.”
Most Common Classes: Druid, Fighter, Ranger, Faeblood Sorcerer
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type. You are a Humanoid and Plant at the same time.
Size. Your size is Medium. (5-5.8 feet)
Age. Wilden reach adulthood when 10 years old but live to be over 100.
Speed. Your walking speed is 30 feet.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Rooted. Wilden don't need to sleep or eat normal food. Instead, spending 4 hours rooted in soil grants them the same benefit as an 8 hour rest and takes care of hunger. It takes 1 minute for a wilden to spread their roots.
Tremorsense. Being attuned to nature, you can feel vibrations of nearby footsteps when connected to the ground. When using the Rooted feature, you have a tremorsense of 30 feet.
One With Nature. You know the druidcraft cantrip. Once you reach 3rd level, you can cast Goodberry without expending a spell slot. Once you reach 5th level, you can cast Barkskin without expending a spell slot. Wisdom is your spellcasting ability for these spells. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.
Languages. You can speak, read, and write Common and Sylvan.
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