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Warforged

The warforged are human sized automatons constructed by incredibly skilled artificers. Now any skilled enough artificer can create any ol’ automaton, but to create one with sentience like a warforged, requires a special blessing given by Autonoront, the god of innovation. Many warforged spend their lives with their creators, taking up their personalities before going off on their own. Many warforged are built for general purpose, for the reason of simply creating a sentient being. Though other are created for more specific purposes and are designed around accomplishing that goal.  
General Warforged
Most Common Classes: Artificer, Fighter, Monk, Paladin, Clockwork Soul Sorcerer   Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.   Creature Type. You count as a Humanoid and Construct at the same time.   Age. Warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.   Size. Your size is Medium. (4-7)   Speed. Your base walking speed is 30 feet.   Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to poison damage.  
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
  Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.   Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.  
  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.
  Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.   Language Savant. You can learn to speak and understand a new language extremely quickly, one whole day of intense study is all it takes.   Languages. You can speak, read, and write Common and one other language of your choice.  
Specialized Warforged
Most Common Classes: Artificer, Fighter, Monk, Paladin, Clockwork Soul Sorcerer   Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.   Creature Type. You count as a Humanoid and Construct at the same time.   Age. Warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.   Size. Your size is Medium. (4-7)   Speed. Your base walking speed is 30 feet.   Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to poison damage.  
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
  Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.   Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.  
  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.
  Languages. You can speak, read, and write Common and one other language of your choice.   Envoy   As an envoy, you were designed with a certain specialized function in mind. You might be an assassin, a healer, or an entertainer, to name a few possibilities. Envoys are the rarest of the warforged subraces, and yours could be a unique design.   Specialized Design. You gain one skill proficiency of your choice, or one tool proficiency of your choice, and fluency in one language of your choice.   Integrated Tool. Choose one tool you’re proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.   Juggernaut   You’re an imposing war machine built for close combat and raw might. You tower over your comrades; juggernaut warforged stand between 6 and 7 feet in height and can weigh up to 450 pounds.   Iron Fists. When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Skirmisher   You were built to scout the edges of battle and outmaneuver your enemies. You are lean and designed for speed.   Swift. Your walking speed is increased by 5 feet.   Light Step. When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace.

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