Warforged
The warforged are human sized automatons constructed by incredibly skilled artificers. Now any skilled enough artificer can create any ol’ automaton, but to create one with sentience like a warforged, requires a special blessing given by Autonoront, the god of innovation. Many warforged spend their lives with their creators, taking up their personalities before going off on their own. Many warforged are built for general purpose, for the reason of simply creating a sentient being. Though other are created for more specific purposes and are designed around accomplishing that goal.
General Warforged
Most Common Classes: Artificer, Fighter, Monk, Paladin, Clockwork Soul Sorcerer
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type. You count as a Humanoid and Construct at the same time.
Age. Warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Size. Your size is Medium. (4-7)
Speed. Your base walking speed is 30 feet.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Specialized Warforged
Most Common Classes: Artificer, Fighter, Monk, Paladin, Clockwork Soul Sorcerer
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type. You count as a Humanoid and Construct at the same time.
Age. Warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Size. Your size is Medium. (4-7)
Speed. Your base walking speed is 30 feet.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
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