War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers.
Cleric Level |
Spells |
1st |
Divine Favor, Shield of Faith |
3rd |
Magic Weapon, Spiritual Weapon |
5th |
Crusader's Mantle, Spirit Guardians |
7th |
Freedom of Movement, Stoneskin |
9th |
Flame Strike, Hold Monster |
Bonus Proficiency
At 1st level, you gain proficiency in the Intimidation Skill.
War Priest
From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a short rest.
Channel Divinity: Guided Strike
Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Channel Divinity: War God's Blessing
At 6th level, you can cast Shield of Faith or Spiritual Weapon without expending a spell slot, additionally when you cast either of those spells using this feature, they will not require concentration.
Avatar of Battle
At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
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