Tabaxi
Tabaxi are catfolk, blending traits of humans and cats into one. In some lands, tabaxi live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting any feline behavior. Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences, or might even be hairless. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost. Tabaxi often form tight-knit communities that will travel the world, uncovering artifacts, and trading their goods with everybody they meet, acquiring new goods through trade to bring with them on their travels to trade with new people.
Most Common Classes: Barbarian, Druid, Fighter, Ranger, Rogue
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type. You are a Humanoid.
Size. You are Medium or Small. You choose the size when you select this race. (3-6.5 feet)
Age. Tabaxi mature at 18 years and live 80-90 years.
Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Cat's Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat's Talent. You have proficiency in the Perception and Stealth skills.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Languages. Your character can speak, read, and write Common, Beastly and one other language that you and your DM agree is appropriate for the character.
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