Owlin
Owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings that extend from their back and shoulders. Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library. Some owlin are nocturnal, Others are simply prone to rise later, embodying the common nickname of night owl. Owlin often live in small communities deep in the woods, where they hold their hunting grounds for many generations, keeping track of animal populations and other civilizations. Each tribe is led by a leader with powerful shadow magic, the owlins typically use these powers and their natural skills in stealth to invade other civilizations in the dead of night to steal food and livestock.
Most Common Classes: Fighter, Monk, Ranger, Rogue, Shaman
Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.
Languages. Your character can speak, read, and write Common, Avian and one other language that you and your DM agree is appropriate for the character.
Creature Type. You are a Humanoid.
Size. You are Medium or Small. You choose the size when you select this race. (3-5 feet)
Age. Owlin mature at 30 years and live 120-130 years.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Flight. Thanks to your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.
Silent Feathers. You have proficiency in the Stealth skill.
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