Heretics
Excommunicated from their religious orders, the founders of the Order of Heretics were holy priests who desired to utilize forbidden rites to combat darkness. Branded heretics, these conduits of divine power supplemented their holy knowledge with blood magic. Now, this Order of priestly Blood Hunters works to combat wayward divine entities, both good and evil.
Blasphemous Prayer
3rd-level Order of Heretics feature
You are able to channel divine energies despite your status as a heretic. You gain two Channel Divinity options: Censure the Divine, which is detailed below, and one Channel Divinity of your choice from those available to Cleric Divine Domains at 2nd level. For the second, you use your Blood Hunter level in place of any mentions of Cleric level and your Rite save DC.
You can use each of your Channel Divinities once, and you regain the ability to do so when you finish a long rest.
Censure the Divine
As an action, you utter blasphemies painful to divine entities. Celestials, Fiends, or other creatures capable of divine magic (such as Clerics or Paladins) of your choice within 30 feet of you must succeed a Charisma saving throw against your Rite save DC or be incapacitated and restrained for 1 minute.
Creatures repeat this saving throw at the end of their turns and when they take damage, ending this effect on a success.
Heretical Knowledge
3rd-level Order of Heretics feature
Despite your beliefs, you understand the traditional religious practices, rites, and prayers. You gain the following benefits:
- You gain proficiency in Religion. If already proficient, you add double your proficiency bonus to all Religion checks.
- You learn two Cantrips of your choice from the Cleric spell list. Constitution is your spellcasting modifier.
- If you use Hunter's Bane to analyze a Celestial, Fiend, or Undead, you add one roll of your Rite Die to your ability check.
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