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Gunsmith

Gunsmiths have invented (or perfected) a ranged weapon that fires metal pellets at a high speed. They can be found in deserts, upholding the law.   TOOL PROFICIENCY     3rd-level Gunsmith feature   You gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.   GUNSMITH SPELLS   3rd-level Gunsmith feature   You always have certain spells prepared after you reach particular levels in this class, as shown in the Gunsmith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.  
Artificer Level Spell
3rd Hail of Thorns, Heroism
5th Branding Smite, Find Steed
9th Conjure Barrage, Lightning Arrow
13th Death Ward, Faithful Hound
17th Banishing Smite, Swift Quiver
WEAPONCRAFT     3rd-level Gunsmith feature   You gain proficiency with firearms, heavy crossbows and hand crossbows. You craft a weapon worthy to be wielded. You craft a renaissance firearm and 20 bullets. Or you can craft a crossbow of your choice and 40 bolts.   ARSENAL   3rd-level Gunsmith feature   You craft a variety of ranged weapons to suit your purposes. When you finish a long rest, you can use smith's tools to carve special sigils into a ranged weapon with the loading property, and the weapon becomes an arsenal weapon. You can have any number of weapons inscribed with the sigil Your arsenal weapons have the following benefits:
  • When you attack with an arsenal weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. Arsenal weapons ignore the loading property when you use them.
  • While an arsenal weapon is on your person, you can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. During your first turn of each combat, you have advantage on the first attack roll you make if it is made with an arsenal weapon.
  EXTRA ATTACK   5th-level Gunsmith feature   You can attack twice, rather than once, whenever you take the Attack action on your turn.   DEADLY AIM     9th-level Gunsmith feature   When you make an attack with an arsenal weapon, you score a critical hit on a roll of 19 or 20 and you can roll one additional weapon damage die when determining the extra damage for a critical hit with the weapon.   This increases to two additional dice at 15th level   SIDEARM   15th-level Gunsmith feature   When you use your action to cast a spell, you can make one attack with an arsenal weapon as a bonus action.

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