Clayshapers are a branch of artificers that frequently are found in religious orders. They make a study of divine magic and its lifegiving powers, and use those powers to imbue elementals or create life from unliving clay. Though they make their servants, the servants may end up being uncontrollable.
Tool Proficiency
3rd-level Clayshaper feature
You gain proficiency with potter's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Clayshaper Spells
3rd-level Clayshaper feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Clayshaper Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Clayshaper Spells
Artificer Level |
Spell |
3rd |
Healing Word, Shield of Faith |
5th |
Warding Bond, Zone of Truth |
9th |
Mass Healing Word, Tongues |
13th |
Conjure Minor Elementals, Death Ward |
17th |
Antilife Shell, Conjure Elemental |
Create Clay Golem
3rd-level Clayshaper feature
You can spend an magic action to summon a bound clay golem in an empty space within 10 feet of you. There must be enough space for the golem to be summoned, 10x10x10 feet or the summon fails. You remain in full control of the golem as long as it is within 60 feet of you, outside of that range the golem can only take the dodge action.
Your claywork has borne you a faithful companion, a bonded clay golem. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Bonded Clay Golem stat block, which uses your proficiency bonus (PB) in several places. In combat, the bonded clay golem shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you use your action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the bonded clay golem can take any action of its choice, not just Dodge. When you use your action to command your bonded clay golem, you can make one weapon attack as a bonus action.
If you are incapacitated or absent, the bonded clay golem acts on its own, focusing on protecting you and itself. If the bonded clay golem is berserk, it acts according to its berserk nature. The bonded clay golem never requires your command to use its reaction, such as when making an opportunity attack. If the mending or acid splash spell is cast on it, it regains 2d6 hit points. If the bonded clay golem drops to 0 hit points, it dies. If it has died within the last hour, you can use your potter’s tools as an action to reanimate it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The bonded clay golem reanimates after 1 minute with all its hit points restored. At the end of a long rest, you can create a new bonded clay golem if you have your potter’s tools with you. If you already have a bonded clay golem from this feature, the first one immediately perishes.
Coordinated Strike
5th-level Clayshaper feature
When you command your bonded clay golem to take the Attack action, the bonded clay golem can make two attacks.
Golem's Haste
9th-level Clayshaper feature
You can use a bonus action on your turn to command your bonded clay golem to exceed its normal limits. Until the start of your next turn, the bonded clay golem's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on its next turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. You can speed up your golem a number of times equal to your Spellcasting Ability's modifier (minimum of once). You regain all expended uses when you finish a long rest.
Master of the Golem
15th-level Clayshaper feature
Your bonded clay golem is further improved. It gains the following benefits:
Your bonded clay golem becomes resistant to bludgeoning, piercing, and slashing damage dealt by nonmagical weapons that aren't adamantine.
- Your bonded clay golem deals an additional 1d10 bludgeoning damage on its slam attack. If its slam attack hits a creature, it must succeed on a Constitution saving throw against your spell save DC or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
- You can cast awaken, targeting your bonded clay golem, without expending a spell slot, without preparing the spell, and without material components, provided you use potter's tools as the spellcasting focus. The bonded clay golem also gains a Charisma score of 10. Once you cast the spell with this feature, you can’t cast that spell with it again until 7 days have passed. While the golem has at least 10 Intelligence, it loses its berserk property. Once 7 days have passed, the bonded clay golem becomes a clay golem with 10 Intelligence and Charisma and without the berserk property. It becomes freed from your servitude and chooses whether to remain friendly to you, based on how you treated it while it was under your command.
Comments