BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Chookardian

Chookardians are an animalistic race made that reach an average of 3 to 5 feet tall, they have feline faces and eyes, 2 sets of horns, one small slightly curled set in place of the eyebrows, and one longer set on the top of their head. They live in bustling, ancient, criss-cross networks of caverns and tunnels where they build homes, raise livestock, and thrive beneath the notice of most surface dwellers. Happy to be living a peaceful existence larged removed from the rest of the world, rarely do chookardians meet with the surface dwellers to trade materials, knowledge, and stories. These cultural exchanges are deeply significant to them, with the chookardian sending an honored expedition party to the surface world, resplendent with the finest works of chookardian craft to barter for supplies.   Most Common Classes: Druid, Fighter, Ranger, Rogue, Shaman   Size. Chookardian vary in size from between three and five feet tall. Your size is small or medium.   Age. Chookardian mature quickly at 10 years old and live fairly short lives, reaching up to 50 years old.   Speed. Your base walking speed is 30 feet, you have a burrow speed of 5 feet.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.   Horns. Your horns are a natural weapon, and you can use them to make unarmed strikes. When you do, the unarmed strike deals 1d6 piercing damage plus your constitution modifier.   Light Magic. You know the Light cantrip, and   Constitution is your spellcasting ability for this spell.   Knack For Survival. You have proficiency in the Animal Handling and Survival skills, as well as with one type of Artisan’s Tools of your choice.   Expert Rider. If you are mounted on a beast or a creature you have summoned with a spell, that creature’s movement increases by 10 feet and it gains a bonus to its Armour Class and saving throws equal to half your proficiency bonus (rounded down).   Languages. Your character can speak, read, and write Common, Beastly and one other language that you and your DM agree is appropriate for the character.

Comments

Please Login in order to comment!