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Centaur

Centaurs have the upper bodies, down to the waist, of elves, displaying all the elven variety of skin tones and features. Below the waist, they have the bodies of small horses, with a similar range of coloration - from various shades of chestnut or bay to dappled or even zebra-like striped patterns. Most centaurs style their hair and their tails in a similar way. The centaurs hail from the Feywild and mystically resonate with the natural world. Centaurs retain a love of wide spaces and the freedom to travel. As much as they can, centaurs run-in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them, until the next wall looms in their path and brings them to a stop. Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life's boundless bounty.   The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall al the withers. Though they are smaller than a human rider mounted on a horse, they often fill similar roles as cavalry warriors. messengers, outriders, and scouts.   Most Common Classes: Barbarian, Fighter, Ranger, Shaman   Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.   Age. Matures at 20 years, lives up to 80-100 years.   Creature Type. You are a Humanoid and Fey at the same time.   Size. Your size is Medium. (7-8 feet)   Speed. Your walking speed is 40 feet.   Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.   Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.   Hooves. You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.   Natural Affinity. Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.   Languages. Your character can speak, read, and write Common, Sylvan and one other language that you and your DM agree is appropriate for the character.

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