Gods of the Cataclysm Domain rule over the primal elements of stone and flame. These deities are nearly always chaotic in nature and revel in the destruction caused by their Clerics.
Cataclysm Domain Spells
1st-level Cataclysm Domain feature
You always have the spells from the table below prepared once you reach certain levels in this class. See the Divine Domain class feature for how Domain Spells work.
Cleric Level |
Spells |
1st |
earth tremor, searing smite |
3rd |
flaming sphere, spike growth |
5th |
erupting earth, minute meteors |
7th |
stone shape, wall of fire |
9th |
immolation, wall of stone |
Earthen Rebuke
1st-level Cataclysm Domain feature
You can rebuke your foes with stone and flame. As a reaction when a creature within 5 feet of you hits you with an attack, you can force it to make a Strength saving throw. On a failed save, it takes 1d8 bludgeoning or fire damage (your choice) and is knocked prone. On a success, the creature takes half as much damage and doesn't fall prone.
You can use this reaction a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. If you have no uses left, you can spend a spell slot to use this feature again.
Channel Divinity: Eruption
2nd-level Cataclysm Domain feature
When you deal fire or bludgeoning damage with a feature, attack, or a Cleric spell, you can invoke this Channel Divinity to cause that feature, attack, or Cleric spell to deal maximum possible damage in place of rolling.
Volcanic Strike
6th-level Cataclysm Domain feature
Once per turn when you deal bludgeoning or fire damage to a Large or smaller creature, you can cover it in volcanic slag, reducing its walking speed by 10 feet until the beginning of your next turn. As an action, a creature can touch the target and scrape the slag off to end this effect early.
A creature covered in this slag cannot take reactions.
Avatar of Stone & Flame
17th-level Cataclysm Domain feature
You have become one with elemental stone and flame. You gain resistance to fire damage and nonmagical bludgeoning, piercing, and slashing damage. You are also immune to the fire and bludgeoning damage from any Cleric spell you cast.
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