Powder Mage

Homebrew

Powder Mage

Class: Artificer

An Artificer who blends the arcane with the alchemical, infusing firearms, bombs, and explosives with raw magical power.

Features
Combine gunpowder with spells for an explosive effect.   You've focused on studying how natural laws interact with magic and how much magical power you can infuse into black powder or firearms. The Powder Mage can enhance the special chemical reaction with magic.

Level 3: Firearms Proficiency


You become proficient in handling and firing firearms. Add your Proficiency Bonus to Attack rolls with firearms.  

Level 3: Infuse Firearm


As a Bonus Action, you can infuse a firearm with spell power. You use your Spell Attack Bonus to make attacks with the infused firearm if higher, and you can choose to infuse a Cantrip into the firearm's shot before rolling the attack.
The Infused Firearm retains this power until you deactivate it or move the infusion to another firearm.  

Level 6: Magic Bullet


As a Reaction, you can reroll a missed infused firearm attack or redirect the attack to another target within 30 feet of the original target. At level 12, the bullet can bounce once more, allowing you to make an additional attack against a third target within 30 feet. At level 18, the bullet can bounce twice, allowing a fourth attack.
If a Cantrip has been applied to the shot, then it only applies to the first hit.  

Level 10: Empower Grenade


You can infuse a bomb or grenade with the magical power of a Spell. The Spell must have an area of effect greater than 5 ft. By expending a spell slot, you add the Spell's damage or effect to the grenade's damage rolls, and it uses the bomb's area of effect.  

Level 14: Powder Trance


By consuming a dose of explosive powder as a Bonus Action, you enter a Powder Trance for 1 minute. During this time:
  • All your unarmed and weapon attack uses your Spell Attack Bonus if higher and deal Force damage.
  • When you deal damage, you add 5 feet to the area of effect of any explosive or area-based attacks. For example, increase a Sphere by 5 ft in radius or increase the width or length of a Line.
  • You can reroll 1s and 2s on your damage dice but must take the new result.
  • You can use a Spell slot to increase one of your ability scores by 2 even past its maximum during the Trance. If you use this ability again, it replaces the ability score increase from the previous use.
  • Please support us if you like the content! Your contribution is much appreciated and goes towards building community and creating more content: Support Us!

    Comments

    Please Login in order to comment!