ABERRATION
Kalashtar (pronounced kal-ASH-tar) are created from the union of humanity and renegade spirits called quori from the plane of dreams. Kalashtar appear human, but their spiritual connection affects them in a variety of ways. They have symmetrical, slightly angular features, and their eyes often glow when they are concentrating or expressing strong emotions.
Kalashtar can’t communicate directly with their quori spirits. Rather, kalashtar might experience them as a source of instinct and inspiration, drawing on the spirits’ memories when the kalashtar sleep. This connection grants kalashtar minor psionic abilities, as well as protection from psionic attacks.
Sun Kalashtar are bound to the spirits of Order from the plane of Mechanus.
Kalashtar (Sun) Traits
Size: Medium
Speed: 30 ft.
As a Kalashtar (Sun), you have these special traits.
Dual Mind. You have Advantage on Wisdom and Charisma saving throws.
Mental Discipline. You have Resistance to Psychic damage.
Mind Link. You have telepathy with a range in feet equal to 10 times your level. When you’re using this trait to speak telepathically to a creature, you can take a Magic action to give that creature the ability to speak telepathically with you for 1 hour or until you take another Magic action to end this effect.
Perfect Order. You can add a d4 to any skill check a number of times equal to your Proficiency Bonus.
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Vereniging Tabletop Amsterdam
All original content created by Vereniging Tabletop Amsterdam, including but not limited to worldbuilding materials, adventure modules, lore, characters, maps, and mechanics for Morea, Irkalla, and Shadowrun: Amsterdam, is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
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