Crafting

You can craft potions, scrolls, items, weapons and armor with the following rules. To craft an item you need the following:

  1. Recipe or Schematic for the item
  2. The correct tools or supplies
  3. The components

Recipes

In order to get a recipe you can reverse engineer an item using the table for crafting checks to break it down and learn the recipe. The item is lost when acquiring the recipe in this way. You can also buy or find recipes or schematics out in the world. Artificers and Inventors are able to research recipes and schematics on their own through crafting checks.

Inventions
Generic article | Jul 28, 2025
Magical
Generic article | Apr 23, 2025

Harvesting

Harvesting components from dead monsters can be done after combat ends. When out in the wild you can find natural resources to harvest or buy them from vendors.


Component Limitation - A single monster can yield multiple components, but each party member can only harvest one component per 10-minute interval. Some components can lose their potency if left too long. For huge or larger monsters it will take 30-minutes per component although 2 characters can work together to reduce it to 10-minutes.
 
Tool Proficiency - Certain components may require specific tools or proficiency to harvest effectively. For example, extracting a rare gemstone might require a proficiency in mining or a specialized tool.
 
Environmental Factors - The environment in which the combat took place can affect the harvesting process. For instance, harsh weather conditions or dangerous terrain might make harvesting more challenging.
 
Preserving components
Chemical - using a preservative like formaldehyde.
Magical - using spells like Gentle Repose
Smoke - smoking a component inside a chamber. Needs to be left overnight and smoke can escape the chamber to reveal the camp location.
Drying - Leaving a component out to dry. Needs to be left overnight and in some cases can attract animals and beasts.
Curing - Leaving a component out to dry with a curing agent like salt. Needs to be left overnight and in some cases can attract animals and beasts.
Freezing - Freezing components can temporarily preserve them. Some components are required to be kept at low temperatures.
 

Components


CategoryTypeSpecial
RigidBones
RigidTeeth
RigidNails
RigidScales
RigidPlates
RigidHorns
OrganBrainNeeds preservative
OrganHeartNeeds preservative or cured
OrganEntrailsNeeds preservative or cured
OrganLiverNeeds preservative
OrganKidneysNeeds preservative
OrganGlandsNeeds preservative
OrganEyesNeeds preservative
FlexibleHideNeeds to be cured
FlexibleTendons
FlexibleLigaments
FlexibleTentaclesNeeds to be cured
FluidBloodNeeds container
FluidBileNeeds container
FluidUrineNeeds container
FluidVenomNeeds container
FluidAcidNeeds container
OtherDust
OtherCrystal

 

Crafting DC's per rarity and the number of checks needed

Every class gets 1 crafting check per day except for Artificers and Inventors who get 3 crafting checks. In order to pass the crafting requirement you need to succeed on the number of checks listed on the item. If you fail, you can retry the check in the rest period or day of downtime.

Legend
  • Downtime = Crafting DC when creating a schematic or item during downtime.
  • Long Rest = Crafting DC when creating a schematic or item during a Long Rest. When interrupted the check is lost.
  • Short Rest = Crafting DC when creating a schematic or item during a Short Rest (maximum 3 checks per day). When interrupted the check is lost.
  • /ul]

    Crafting checks


    RarityChecksDowntime DCLong Rest DCShort Rest DC
    Common2101214
    Uncommon3121518
    Rare4141822
    Very Rare5162126
    Legendary6182430
    Epic7202734
    Mythic8223038

     

    You'll need the correct set of tools and supplies for crafting and have a recipe or schematic for the item you want to make. When you're proficient in the tool's you'll have a basic recipe.

    Crafting - Tools


    ToolsRecipe typeBasic Recipe
    Alchemist’s SuppliesPotions, PoisonSolution
    Brewer’s SuppliesBrewed drinksAle
    Caligrapher’s SuppliesScrollsScroll
    Carpenter’s ToolsWood itemsShield
    Cartographer’s SuppliesMapsMap
    Cobbler’s ToolsBootsBoots
    Cook’s UtensilsFoodStew
    Glassblower’s ToolsGlassGlassware
    Jeweler’s ToolsJewelleryJewellery
    Leatherworker’s ToolsLeatherLeather armor
    Mason’s ToolsMasonryWall
    Painter’s SuppliesPaintingPainting
    Potter’s ToolsClaywarePots
    Smith’s ToolsMetal itemsDagger
    Tinker’s ToolsTinkeringWooden toy
    Weaver’s ToolsClothCloak
    Woodcarver’s ToolsWood itemsQuarterstaff

     

    Scribing

    If the spell has a Material cost add this to the scribing cost of the spell. When a spell consumes specific Materials you need to provide them when scribing the spell.
    For crafting checks refer to the Crafting table above. You can user either proficiency in Arcana or Calligrapher's Supplies .
    The cost in GP represents magical ink and high quality paper. It is possible to use magical components to craft ink or paper to replace the GP value to scribe scrolls.

    In order to scribe a spell, you must know how to cast it. You can do this when the spell is in your spellbook, is on your prepared spell list, or when you have another scroll or have studied the spell.
    You can study a spell by making Crafting checks if you have access to the arcane knowledge required for that spell. Sources of this knowledge include other spellcasters, tomes of knowledge and scholars of arcane lore.

    Scribing - Spell Levels


    Spell LevelRarityCost (GP)Checks
    CantripCommon502
    Level 1Uncommon1003
    Level 2Uncommon1503
    Level 3Rare2504
    Level 4Rare5004
    Level 5Very Rare10005
    Level 6Very Rare50005
    Level 7Legendary100006
    Level 8Legendary250006
    Level 9Epic500007

      The scribed scrolls have the following Save DC and Spell Attack Bonus:

    Scribing - Spell Levels


    Spell LevelRaritySave DCAttack Bonus
    CantripCommon135
    1stUncommon146
    2ndUncommon146
    3rdRare157
    4thRare168
    5thVery Rare179
    6thVery rare179
    7thLegendary1810
    8thLegendary1911
    9thEpic2012
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