Susan "Magic Suzy" Deoldi
Biography
Magic Suzy, born Susan Deoldi, emerged into the ethereal skies of Ephaesia, City in the Sky, a floating Asimar city above the Ramlat al-Sabatayn. Unbeknownst to her kin, Magic Suzy harbored an unquenchable thirst for magical power that overshadowed the typical aspirations for justice and righteousness among Asimars. Suzy is an enigmatic Aasimar with a flair for the dramatic, stands as one of Mordonia's most formidable magic users. Her reputation has been forged through both legendary exploits with the renowned adventuring group, the Platinum Guard, and her dazzling, if unpredictable, performances in Al-Zhandar’s yearly fighting tournament. Despite her fame, little is truly known about Suzy beyond whispered rumors and speculative tales. Hearthaven’s citizens, though respectful of her power, maintain a cautious distance, unsure of her true motivations. This suits Suzy just fine—she thrives in the shadows of mystery, letting stories grow wilder with each retelling.Personality
Magic Suzy exudes an aura of superiority, viewing most common folk as insignificant, unworthy of her time unless they’ve proven themselves through strength or exceptional skill. However, when she encounters someone she deems formidable, her demeanor shifts—she becomes curious, even charming, her interest piqued by potential rivals or allies of equal prowess. Her interactions are often a performance in themselves. Suzy effortlessly oscillates between emotional extremes—playful laughter one moment, searing rage the next—not out of genuine feeling, but as a calculated tactic to keep others off-balance. This theatrical unpredictability makes her both fascinating and terrifying to those who cross her path.Rumors and Secrets
While the Platinum Guard’s heroic deeds are well-documented, Suzy’s personal ambitions remain cloaked in secrecy. The most persistent rumor is her obsessive pursuit of ancient magical artifacts—whispers claim she seeks them not just for knowledge, but for power beyond mortal comprehension. Whether she serves a hidden master, seeks to ascend to godhood, or has entirely different goals is anyone’s guess.Physical Features
Magic Suzy cuts an unforgettable figure, her appearance as striking as her magical prowess. She’s an Aasimar with an ethereal, almost otherworldly beauty, accentuated by her pale complexion and sharp, angular features. Her piercing eyes, rimmed with dark, dramatic makeup, gleam with an unsettling intensity—often shifting between amusement and menace in the blink of an eye. Her long, crimson hair cascades from beneath a soft, blue jester-like cap adorned with a dark pom-pom. This whimsical headpiece contrasts sharply with her otherwise menacing demeanor, adding to her unpredictable aura. Suzy’s outfit blends flamboyance with practicality—a fitted tunic in muted blue tones, cinched with deep red belts and straps, layered over black chainmail for both style and protection. Golden bells dangle from her collar, sleeves, and boots, their cheerful jingling a dissonant soundtrack to her often cold and calculating presence. Her gloves and boots are reinforced with dark red leather, edged with sharp, claw-like accents that hint at a readiness for violence. Suzy’s posture is relaxed yet poised, exuding effortless confidence. Whether she’s toying with magical artifacts, sizing up an opponent, or simply passing through a crowded street, she moves like someone who believes the world exists solely for her amusement—and dares anyone to prove otherwise.Special Abilities
Magic Suzy is one of the exceedingly rare practitioners of an obscure and enigmatic magical discipline known as Spheromancy—mockingly dubbed “Ball Magic” by those too shortsighted to grasp its potential. While the name evokes images of childish parlor tricks, in Suzy’s hands, it becomes an art form of unparalleled versatility and lethality. This discipline was imparted to her by her enigmatic and reclusive master, Rollo, whose teachings remain shrouded in mystery, much like Suzy herself. At its core, Spheromancy functions similarly to traditional arcane schools, but with a distinctive twist: Suzy’s spells manifest almost exclusively as orbs—brilliant spheres of energy that vary wildly in color, size, texture, and composition depending on the nature of the spell. A fireball might appear as a molten, churning sphere of crackling red-orange magma, while a protective barrier could shimmer like a translucent bubble refracting light into dazzling rainbows. Even necrotic magic takes on a hauntingly beautiful form, dark, pulsing orbs veined with sickly green tendrils. What sets Spheromancy apart isn’t just its aesthetic flair—it’s the fluidity with which it integrates into combat. Unlike many wizards bound to static casting patterns, Suzy wields her spheres with both precision and dynamism, seamlessly weaving them into her martial movements. She can juggle orbs mid-battle, ricochet them off surfaces for unexpected angles of attack, or cluster them into devastating volleys. In close quarters, she’s known to summon dense, compact spheres as blunt-force weapons, striking with explosive impact before launching them outward to target distant foes. Suzy’s mastery over Spheromancy blurs the line between wizardry and martial prowess, making her as dangerous with a flick of her wrist as any seasoned warrior with a blade. Her spells are not just tools—they are extensions of her will, unpredictable, elegant, and ruthlessly efficient. In battle, she becomes a whirlwind of cascading orbs, dazzling her enemies with bursts of color and light before overwhelming them with raw, concentrated magical force. To the untrained eye, her combat style may seem theatrical or even chaotic, but beneath the spectacle lies a deeply honed discipline—a symphony of spheres orchestrated by a mind that views magic not as a science, but as an art form crafted for both awe and annihilation.
Alignment
Neutral Evil
Current Status
Collecting items of magical significance
Current Location
Ethnicity
Age
50 (looks 25)
Birthplace
Ephaesia, City in the Sky
Children
Belief/Deity
Various in the pursuit of magic power
Aligned Organization
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