Goblin

Small Humanoid (Goblinoid), Neutral Evil Armor Class 15 (leather armor, shield) Hit Points 7 (2d6) Speed 30 ft.   STR 8 (-1) DEX 14 (+2) CON 10 (+0) INT 10 (+0) WIS 8 (-1) CHA 8 (-1)   Skills Stealth +6 Senses Darkvision 60 ft., Passive Perception 9 Languages Common, Goblin Challenge 1/4 (50 XP) Proficiency Bonus +2   Traits Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.   Actions Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.   Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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