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Zombie

Zombie

“It doesn't know who you are. It doesn't care. It just walks… and bites.”
Roaming Monster – Undead
Category:
Corpse-Walker
Threat Level: Low
Group Size: 1–6 (often used in swarms)


Stat Block

MWSBSSTWIALd
420331115

Equipment

  • Rotting Hands & Broken Teeth (counts as hand weapon)
  • No armor

Special Rules

Undead

  • Immune to psychology, poison, and All Alone
  • Causes Fear
  • Immune to Stun; treat Stunned as Knocked Down instead

Mindless

  • Cannot run or climb
  • Will always shamble toward the nearest living model by the most direct route
  • Cannot use cover, cannot declare charges through obstacles

Feeding Frenzy

  • If a Zombie takes an enemy Out of Action in close combat, it may immediately spend its next turn feeding instead of acting
  • While feeding: cannot move or attack
  • Gains +1 Toughness for one round afterward (bloated and frenzied)

Death Grip

  • If a Zombie hits and wounds an enemy, that model must pass an Initiative test
  • On a failure, it is treated as entangled—may not move next turn unless it wins a Strength test at the start of its activation

Rise Again (Optional Rule for Summoning)

  • If used by a Necromancer: when an enemy is killed in melee by a Zombie, on a roll of 6 a new Zombie rises in its place at 1 Wound, under the same control

Behavior (AI Table – Optional)

D6Behavior
1–2Shuffles 4" straight forward.
3–4Moves toward nearest visible living model.
5If within 2", attempts to feed on a corpse or stunned model.
6Moans loudly—any other Zombies within 8" get +1 Movement this turn.

Encounter Hooks

  • May rise from graveyards, the sewers, or mass graves around The Pit.
  • Zombies are often seen feasting on the dead, dragging corpses, or wandering alleys in silence.
  • Encountered singly or in mobs, often near a Vampire, Necromancer, or haunted shrine.
  • Scenarios involving corrupted wells, plague outbreaks, or unburied corpses often include Zombie spawn tables.

Species
Children

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