N'Gorroth Giant
N'Gorroth Giant
“It emerged from the black waters like a cathedral of flesh, barnacle-covered and reeking of ages past. No wall can hold it. No man can face it and remain unchanged.”
A primordial horror that slumbered beneath the Stir River, the N'Gorroth Giant is an ancient, mutated colossus — bloated by wyrdstone runoff, draped in chains and filth. When it surfaces, the ground itself recoils.
Profile
Name | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
N'Gorroth Giant | 5 | 4 | 0 | 6 | 6 | 5 | 2 | 4 | 8 |
Weapons & Armour
- Rusted Anchor-Maul (counts as a double-handed weapon, +2 Strength, strikes last, -2 Save)
- Crushing Grip – One attack may instead attempt a grab: if it hits, opponent must pass an Initiative test or be removed from play on a 5+ (Injury roll instead if it fails).
The Giant wears no armour, but is hard to wound.
Special Rules
Fear & Terror – Causes both. Enemies must test Ld when charged or when it first appears.
Large Target – Easily seen and targeted. Arrows find no shortage of mass.
Riverborn Horror – The N'Gorroth Giant suffers no penalties for moving through water or fighting in flooded areas.
Contaminated Flesh – Any model in base contact at the start of combat must pass a Toughness test or fight with -1 WS that turn due to overwhelming stench and disease.
Wyrdstone Bloat – Immune to poison, stunned, and knocked down. On a successful armour save, roll a D6: on a 6, the attack rebounds with a burst of chaos energy and the attacker takes 1 S3 hit.
Death Throes (Optional Rule):
When reduced to 0 Wounds, the N’Gorroth does not fall quietly. Roll a D6:
- 1-2: Collapse – it topples in one direction, all models in 2” take a S4 hit.
- 3-4: Surge – releases a wave of bile, knocking down all models in base contact.
- 5-6: Explosion of Wyrd – all within 4” take a S3 hit and must take a Ld test or become Frenzied next turn from madness.
Rating: Increases warband rating by 150 points
Availability:
- Cannot be hired through normal means. Can only appear in:
- Special scenarios (e.g. “The Thing Beneath the Docks”)
- Summoned by chaotic rituals (GM discretion)
- As a wandering monster during campaign events

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