Horror
The lowliest daemonic minion of Tchar, is yet the most apt to describe the Changer’s abilities. For what a horror seems to be one second can be consumed and altered without a conscious aim or whim from the creature itself. Horrors are madness personified.
May be Allied: Warband leaders with the Mark of Tchar may ally with Horrors.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Horror | 4 | 2 | 0 | 3 | 3 | 1 | 3 | 1 | 8 |
Weapons/Armour: None.
SPECIAL RULES
Daemonic: Horrors follow the special rules for Daemons as described above.
Fire of Tzeentch: Horrors can unleash the magical power of their creator. Roll 2D6 in their shooting phase: on a result of 6+ the nearest model within 12” is hit with a Strength of 1. If the Horror is engaged in close combat, the Fire targets one random opponent in base contact.
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