BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Ghoul

Ghoul

“It has no language, no loyalty, no past. Just a hunger that stinks of the grave.”
Roaming Monster – Undead
Category:
Corpse-Eater
Threat Level: Low–Medium
Group Size: 1–3 (optional for scenarios)


Stat Block

MWSBSSTWIALd
530341325

Equipment

  • Claws and Fangs (dual hand weapons)
  • +1 Attack (total of 2 attacks)
  • Cannot parry
  • No armor

Special Rules

Undead

  • Immune to psychology, poison, and All Alone
  • Causes Fear

Scavenger Instinct

  • At the start of its turn, if a corpse or stunned model is within 8", the Ghoul will move toward it rather than choosing a target.
  • If engaged in combat, it will defend itself normally.

Carrion Frenzy

  • If the Ghoul ends its turn within 1" of a corpse or stunned model and is not in combat, roll a D6:
  • On a 4+, it enters a feeding frenzy, gaining +1 Initiative and +1 Attack on its next turn only (temporary boost).
  • It does not regain Wounds—just becomes more aggressive for a moment.

Ferocity of the Starved

  • If the Ghoul is reduced to 0 Wounds but was under the effect of Carrion Frenzy, roll a D6:
  • On a 6, it collapses but does not die—place it Knocked Down instead of removing it. It may recover as normal next Recovery Phase.
  • Can only trigger this once per game.

No Thought, Only Teeth

  • Ghouls cannot climb, use ladders, or take cover.
  • Always moves in a straight line toward the nearest living or fresh corpse model.
  • Will not avoid hazards unless already engaged in combat.

Behavior (AI Table – Optional)

D6Behavior
1–2Shambles toward the nearest corpse or stunned model.
3–4Charges the nearest living model within 6".
5Scrambles over rubble or debris to engage; counts as a charge.
6Emits a horrific shriek—no game effect unless scenario specifies swarm mechanics.

Encounter Hooks

  • May spawn in cemeteries, catacombs, The Pit, or post-battle locations.
  • Often appears mid-scenario after a warband suffers a casualty.
  • When encountered in groups, their erratic, corpse-drawn movement can disrupt both players’ plans.
  • A Necromancer, Vampire, or dark ritual may summon them intentionally to sow chaos.

Species
Children

Comments

Please Login in order to comment!