Barbed Whip
Marauders of Chaos only, Border Town Burning
Originally used for taming the wild Chaos Hounds the barbed whips have proven effective in combat also.
Range: Close Combat;
Strength: As User;
Special Rules: Cannot be parried, whipcrack, enrage
Special Rules
Whipcrack: When the wielder charges they gain +1A for that turn. This bonus attack is added after any other modifications. When the wielder is charged they gain +1A that they may only use against the charger. This additional attack will ‘strike first’. If the wielder is simultaneously charged by two or more opponents they will still only receive a total of +1A. If the wielder is using two whips at the same time then they get +1A for the additional hand weapon, but only the first whip gets the whipcrack +1A.
Cannot be parried: A model attacked by a barbed whip may not make parries with a sword or buckler.
Enrage: The Hero may use his whip to make the Warhounds charge wildly. As long as he is not involved in close combat all Warhounds of Chaos within 4” gain +1 attack.
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