In Morata, there are a select few crosslings who have potent magic that can do amazing things. Many different people can be tattoo artists with the right amount of skill, but only these rare crosslings have the potential to become the elusive and highly respected magical tattoo artists. The works of these crosslings are noted for their inks, their designs, and most importantly the magical abilities they allow those who are bestowed them to use. The prices were decided upon by the Guild of Tattooists in 185 PE and have remained in those same prices for decades as the Guild has seen no need to increase them. With the introduction of younger crosslings bringing in specialty inks, the Guild decided to price them as add-ons instead of banning them; they saw no need to hamper the creativity of these special individuals, especially when the inks could be used on mundane tattoos as well. The special tools that all tattooists use are enchanted specifically to mark any surface; skin, scales, metal, fur. The designs might show up as ink on flesh, but engravings on metal, markings on fur, and perhaps etch marks upon scales. Each tattoo is attuned to the wearer, but if you become no longer attuned to a tattoo, then it becomes inert and mundane until you attune to it once more.
Tattoos range in rarity, costs, styles, and even abilities. While a mundane tattooist can replicate the design of a magical piece a crossling made, it will never hold magic, even if using special pigments. For this reason, tattooists will list all mundane tattoos as with a common price, and magical ones (regardless of how small they are) with their own common price, as sometimes it can be difficult to locate a magical artist to impart them onto the skin. It's not the tools that make the artist, but the skill and magic the artist possesses within. The costs reflect the time, labour, supplies, and the power that would be invested into the tattoo.
Buyer beware! Sometimes a low price is too good to be true. Some tattooists dabble in dark cursed tattoos, which are made less expensive as they do not tell the buyer of the side effects.
Stepping into your first tattoo parlor can be an overwhelming experience. You will find sketchbook pages plastered on the walls, showcasing the sitting tattoo artist’s work, as well those of their colleagues. Tattooist’s tools, from the basic copper to gold-plated, will be available for purchase, often along with a plethora of swirling, colorful, and iridescent inks lining the shelves that one can buy to either keep or have used. Each 1-ounce bottle contains enough ink to create one chest or back tattoo, or two face, neck, arm, or leg tattoos.
Not every parlor has the same tattoos or inks, so it's best to make sure you look around and see what's available from several parlors before spending your gold at one. Tattoos, magical and mundane, can be removed only by a magical tattoo artist. Although magic tattoos should initially be applied to a specific body part, the magic connects more intimately with the host as time progresses. In the event a tattoo is damaged or a body part lost, the tattoo retains its magical properties and will immediately shift to the next most appropriate part of the attuned individual’s body if they have been attuned for more than one month. Otherwise, the tattoo remains with the lost body part and become inert. Unattuned tattoos automatically become inert if they are removed in this way.
Any one person may only have a maximum of six magical tattoos on their bodies. If they want a new one, they must visit a magical tattooist to have one removed to allow for them to safely take on a new magical tattoo. No person can contain that much magic within their bodies, and it is not safe for prolonged use. The usual outcome is being blown apart by an influx of magic gone awry during a serious magical mishap.
Tattoo Parlor Index
Pricing
Rarity | Face, Neck, Arm & Leg Tattoos | | Chest & Back Tattoos | |
|
Price |
|
Price |
|
Common |
25gp for mundane, 75gp for magical |
|
35gp for mundane, 250gp for magical |
|
Uncommon |
550gp |
|
900gp |
|
Rare |
1500gp |
|
5000gp |
|
Very Rare |
5,000gp |
|
10,000gp |
|
Legendary |
10,000gp |
|
15,000gp |
|
Application Time
Tattoos are not a rushed process. Depending on the size, even a practiced hand will take hours to complete a single tattoo. Most reputable Inkers, magical or mundane, will insist on tattooing sessions being broken up into four hour sessions with at least an hour break between them. No one wants the Inker to get a hand cramp halfway through a magical tattoo. Some Inkers may work faster than others, so it is wisest to ask what length of time it would take them personally to complete your tattoo.
Cleanliness | Con Save DC |
Appropriate medical supplies used |
5 |
Improvised medical supplies used |
10 |
Poorly improvised medical supplies used |
12 |
No sterilization |
15 |
Actively Unsanitary |
20 |
If a disease is contracted, the DM decides what disease it is, either by choosing one from pages 256-257 of the Dungeon Master's Guide, or by making one up. Once the Tattoo is applied successfully, the tattooed creature may utilize the effects of their new tattoo after their next long rest.
Inks
Inks are add ons that are selected when selecting a tattoo to have placed if the client doesn't want a simple black ink tattoo. The base ink must be purchased along with the specialty ink, which will create a base upcharge of +1 gold regardless of the ink selected. The prices are added onto the cost of the tattoo, and may increase for a custom ink to be made for a singular order. These inks can only be made with specialty ingredients that a tattooist likely will have the client gather for them to earn the tattoos power. Be warned; these specialty inks may create strange additional or specialized effects when used to ink a tattoo, for better or worse.
Ink Bottles and Further Enchantments
Tattooist Items
These items are available to purchase only in tattoo parlors. In the hands of an untrained person, these can create permanent pieces of what might be called by a toddler 'art'. In the hands of a trained tattoo artist, these tools can create amazing pieces of artwork onto any skin, scales, or fur. The sketchbooks come in mundane paper and can range from plain to leatherbound, or enchanted sketchbook which can be plain, leatherbound, or ornate metal which is bejeweled. The metal options are all styled to be flat with no cover, the pages moved from front over the coils and to the back. Please keep the tattooist hammer and chisels away from Goblins and children under three.
The Guild will not be held liable for any damages caused by these purchased items. This has been implemented after the Great Flamingo Incident of 215PE.
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