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Summer's Rays Tattoo

Produced by a special needle, this magic tattoo is comprised of wavy lines representing descending flames.   This tattoo has 3 charges and regains 1d2 + 1 expended charges daily at dawn.   As an action, you can expend 1 or more charges to emit two crimson beams of lights from your eyes in a 5-foot-wide, 30-foot-long line. Each creature in the line must succeed on a DC 15 Dexterity saving throw or take 3d6 fire damage for each charge you spend and be pushed back 5 feet.   You can also expend 3 charges as an action to expel the energy stored within the tattoo in a haphazard manner. Each creature within 30 feet of you must succeed on a DC 15 Dexterity saving throw or be struck by this energy, taking 8d6 force damage and becoming blinded until the end of its next turn.
Item type
Magical
Rarity
Rare

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