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Spirit Tattoo

Produced by a special needle, this magic tattoo represents the divine radiance of the sun.   As an action, you can speak the tattoo’s command word and raise one of your hands to create a radiant ball of light in that hand. It remains for as long as you concentrate (as if concentrating on a spell) for up to a minute. The ball of light sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Any willing creature within the light can choose to take 1d6 radiant damage at the start of each of its turns. For each creature that does so, your ball of light gains one charge. All charges vanish once the ball of light is thrown or disappears.   Trump Card. As an action, you can take aim and throw your ball of light at a creature you can see within 60 feet of you. Each creature within 30 feet of your target must make a DC 16 Dexterity saving throw, taking 1d10 radiant damage per charge in the ball on a failed save, or half as much damage on a successful one.
Item type
Magical
Rarity
Very Rare

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